فهرست مطالب

جلوه هنر - سال سیزدهم شماره 1 (بهار 1400)

مجله جلوه هنر
سال سیزدهم شماره 1 (بهار 1400)

  • تاریخ انتشار: 1400/03/18
  • تعداد عناوین: 7
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  • اعظم افتخاری*، علی اندجی گرمارودی صفحات 7-17

    حدود ربع قرن است که محققان به فناوری تولید افزایشی یا معادل عمومی تر آن فناوری چاپ سه بعدی دست یافته اند. استفاده از چاپ سه بعدی در تعدادی از صنایع، از جمله صنعت مد، در حال گسترش است. این روش در صنعت مد برای ایجاد نمونه های اولیه، محصول نهایی و هم چنین، برای تهیه محصولات سفارشی مورد استفاده قرار می گیرد و تعدادی از مزایای آن در مقایسه با فرایندهای تولید سنتی شامل فرایند طراحی سریع، زمان تولید کم تر و هزینه های پایین تر مربوط به گرفتن فهرست موجودی، انبارداری، بسته بندی و حمل و نقل است. پرسشی که این پژوهش در راستای پاسخ گویی بدان پیش می رود، این است: فناوری چاپ سه بعدی در صنعت مد چگونه به کار گرفته می شود؟ به نظر می رسد، قابلیت های فناوری چاپ سه بعدی می تواند به طراحان جهت تولید طرح های متنوع و سفارشی سازی محصول با مواد و ساختارهای مختلف، کمک کند. امکاناتی که نرم افزارهای سه بعدی در اختیار طراحان قرار می دهند، به خلاقیت بیش تر آن ها می انجامد. هدف از این پژوهش که در زمره پژوهش های توسعه ای قرار دارد و با بهره گیری از مطالعات اسنادی و با روش تجزیه و تحلیل کیفی فراهم آمده، مطالعه ویژگی های فناوری چاپ سه بعدی و کاربردهای آن در صنعت مد است که به طراحان یاری می رساند؛ تا طرح های متنوع و سفارشی را با مواد و ساختارهای مختلف تولید نمایند. نظر به این که استفاده از چاپ سه بعدی در صنعت مد یک موضوع نوظهور برای بحث است، نتایج حاصل از پژوهش حاضر معرفی تعدادی از روش های چاپ سه بعدی خواهد بود که در این صنعت کاربرد بیش تری دارند؛ هم چنین، پیش بینی می شود تلاش های متنوع تری برای استفاده از فناوری چاپ سه بعدی، به خصوص، در جهت ارتقای خواص پایداری زیستی مواد و ویژگی های آن در صنعت مد دنبال شود.

    کلیدواژگان: صنعت مد، طراحی لباس، فناوری، تولید افزایشی(چاپ سه بعدی)
  • الهه پنجه باشی*، فاطمه امانی راد صفحات 18-32
    دوره قاجار یکی از ادوار درخشان هنر قلمدان نگاری ونقاشی زیرلاکی است. در این دوره، هنرمندان بسیاری به ساخت و تزیین قلمدان روی آوردند. با ساخت قلمدان بستر مناسبی برای تصویرگری هنرمندان فراهم شد. نقوش به کار رفته بر روی قلمدان ها به مانند دیگر هنرها در دوره قاجار، متاثر از هنر اروپا بود. قلمدان نگاری به دلیل ظهور حامیان درباری، دولت مردان و ثروتمندان رواج یافت. هنر نقاشی زیرلاکی و قلمدان نگاری در قرن 13ه.ق. به اوج شکوفایی رسید. آقانجفعلی نقاش باشی، از سرآمدان نقاشی زیرلاکی و قلمدان نگاری، در شکوفایی این هنر بسیار موثر بوده است. او یکی از مهم ترین هنرمندان نقاشی زیرلاکی و قلمدان نگاری در دوره قاجار است. یکی از نقوشی که در آثار او به کار رفته، نقش مایه سگ است. هدف از این پژوهش، مطالعه نقش مایه سگ و بررسی نژاد واقعی سگ در آثار قلمدان نگاری آقانجفعلی است. این مطالعه، تحلیلی با رویکرد تاریخی است. پرسش اصلی پژوهش این است: نقش سگ در آثار آقانجفعلی چگونه کار شده است؟ تا چه اندازه متاثر از هنر اروپایی است؟ تا چه میزان واقعیت گرایی و طبیعت پردازی شده است؟ روش پژوهش حاضر، کیفی و به صورت تحلیلی -توصیفی است. شیوه گردآوری اطلاعات به صورت اسنادی(کتابخانه ای) است. مفروض پژوهش حاضر، واقع گرایی نقش مایه سگ با توجه به نژاد اصلی سگ ها و تاثیرپذیری از هنر اروپایی در قلمدان نگاری های آقانجفعلی می باشد. ضرورت پژوهش حاضر، این موضوع است که در مطالعات صورت گرفته، تاکنون، به بررسی نقش سگ به خصوص در آثار آقانجف پرداخته نشده است. جامعه آماری، پنج قلمدان در مجموعه خلیلی است. در انتهای این پژوهش نتیجه گرفته می شود که، انواع سگ های شکاری، نگهبان، گله و تزیینی در تصاویر قلمدان نگاری مورد بحث، نقاشی شده اند. نقوش استفاده شده برای سگ ها در قلمدان نگاری ها، متاثر از نقاشی اروپایی بوده و بر اساس نژاد واقعی سگ ها می باشد.
    کلیدواژگان: قاجار، قلمدان نگاری، آقانجفعلی، نقش مایه، سگ
  • مهناز حسن پور*، مینا محمدی وکیل صفحات 33-47
    یکی از دغدغه های هنرمند معاصر خلق آثاری است که نمایان گر ابعاد وجودی زندگی اش باشد. این نوع از آشکارسازی دلالتی بر سرکوب است که در معیارهای روان کاوی قابل بررسی است. سیندی شرمن، هنرمند و عکاس معاصر آمریکایی، در آثارش از خود به عنوان سوژه استفاده می کند. هدف از بررسی آثار شرمن نشان دادن نوعی سرکوب، واپس زنی و فرار از هویت است که ریشه در گذشته دارد. سوال اصلی این است که، آیا او در این جا به جایی نقش، سعی بر پنهان کردن هویت واقعی خویشتن را دارد؟ برای یافتن پاسخ از رویکرد روان کاوانه فروید استفاده شده است که با روش تحلیلی و توصیفی بررسی می شود. شرمن در زندگی گذشته خود دچار ناکامی هایی مانند رشد در خانواده ای خشک و مذهبی و ازدواجی ناموفق بوده است که در خوانش آثارش نتایجی مانند پنهان شدن در نقاب و فرار از شرایط را دارد؛ در حالی که به جامعه مصرفی و بازیچه شدن انسان معاصر نیز اعتراض دارد.
    کلیدواژگان: رویکرد روان کاوانه فروید، سیندی شرمن، چندگانگی هویت
  • سمیرا صفاری*، شهریار اسدی، علی اکبر شریفی مهرجردی صفحات 48-56

    رشد مراکز آموزشی، یکی از اهداف دست اندرکاران آموزش و پرورش جهان است. تحقق این مساله، نیازمند حضور فعال دانش آموزان و علاقمندی آنان به مطالعه می باشد. ایجاد عادت به کتابخوانی از دوران طفولیت، یکی از ملزومات این امر است. با کمک ابزارهای مختلف، از جمله کتاب های تصویری، امکان ایجاد تجربیات مناسب برای این رده سنی فراهم خواهد آمد. ایجاد تنوع بصری و به کار گیری قطع های نامتعارف، موجب جذب مخاطب خواهد شد که از نظر قشرهای مختلف در ارتباط با این کتاب ها، نظرات متفاوتی وجود دارد. در این میان، سوال این است که، از دیدگاه مربیان و مدرسان کودکان و نوجوانان، چه عواملی در انتخاب قطع کتاب های تصویری در ایران موثر هستند؟ هدف این تحقیق، ارایه این موارد برای رشد آموزش و صنعت نشر است. روش پژوهش حاضر از نظر هدف کاربردی، از نظر میزان کنترل محقق بر متغیرهای تحقیق از نوع غیرآزمایشی، توصیفی و علی می باشد. جمع آوری اطلاعات با دو روش کتابخانه ای و میدانی، با فیش برداری و پرسش نامه انجام شد. آزمون های آماری مورد استفاده شامل آزمون کولمگروف- اسمیرنوف و آزمون t تک نمونه مستقل و آزمون فریدمن است. لذا، از دیدگاه مربیان کودک و نوجوان، موضوع، فضای داستان، شکل ظاهری، مدت زمان استفاده، تعداد صفحات، رنگ و طراحی، جهت انتخاب قطع کتاب کودکان مورد استفاده قرار می گیرد. هم چنین، تعداد صفحات، رنگ و طراحی را از عوامل انتخاب فرمت کتاب نوجوانان می دانند.

    کلیدواژگان: قطع کتاب، کودک و نوجوان، کتاب تصویری، رشد آموزشی، مربیان و مدرسان
  • سید علی مجابی*، فاطمه چاوشی صفحات 57-67

    در امپراتوری عثمانی منسوجاتی متنوع تولید می شد. از جمله این منسوجات مجلل، می توان به مخمل هایی که امروزه تعداد قابل توجهی از آن ها در موزه ها و یا کاخ موزه های نگهداری می شود، اشاره کرد. یکی از کامل ترین مجموعه مخمل های باقی مانده عثمانی، نمونه هایی است که امروزه در مجموعه منسوجات خانگی کاخ موزه توپکاپی قرار دارد. بررسی عناصر بصری و ترکیب بندی های به کار رفته در این مخمل ها -که اجزای سامان بندی و ساختار آن ها را تشکیل می دهند- می تواند به شناخت هرچه بیش تر از اصول طراحی سنتی به کار رفته در منسوجات عثمانی کمک نماید. در این تحقیق، ده نمونه از مخمل های مجموعه منسوجات خانگی کاخ موزه توپکاپی (کوشک خزانه داری) انتخاب گردید و جزییات ساختاری و سامان بندی آن ها مورد تجزیه و تحلیل قرار گرفت. این تحقیق با روش توصیفی- تحلیلی انجام شده و نتایج به صورت کیفی و کمی ارایه گردیده است. نتایج این تحقیق نشان داد که، می توان طرح و نقش مخمل های عثمانی را براساس وجود نوار لاپت در دو سر انتهای عرضی و انتهایی مخمل طبقه بندی نمود. هم چنین طرح و نقش مخمل ها از قالب هایی یک سان و متقارن به صورت 2/1 یا 4/1 پیروی می نماید. تنوع رنگی مخمل ها محدود به سه رنگ و ابعاد لاپت در مخمل ها در تقسیمات طلایی تنظیم می شده است؛ ضمن این که طول زمینه مخمل به طول کل مخمل، همواره، حدود   و نسبت عرض به طول لاپت نیز حدود  تنظیم می شده است.

    کلیدواژگان: سامان بندی، کاخ موزه توپکاپی، مجموعه منسوجات خانگی، مخمل عثمانی
  • عبدالله میرزایی*، فرنوش رحمانی صفحات 68-79

    در دوره قاجار، قالی های تصویری بسیاری متاثر از شرایط فرهنگی، اجتماعی و سیاسی آن دوره تولید شدند. در این بین، گروهی از قالی ها متاثر از فضای سیاسی و اجتماعی دوران مشروطه تولید شدند که به نام قالی های مشروطه شناخته می شوند. شکل گیری مطالبات آزادی خواهی در میان طبقه متوسط و کارگری جامعه با حمایت تجار و نخبگان فرهنگی و اجتماعی در دهه های پایانی عصر قاجار، منجر به وقوع انقلاب مشروطه گردید. مقارن با این سال ها، تولید و تجارت قالی به مهم ترین فعالیت اقتصادی ایران تبدیل گردید. به طوری که، بیش از نیمی از جمعیت کارگری کشور در تولید فرش فعالیت داشتند. از طرفی، با توجه به فعال بودن بخش قابل توجهی از عوامل تولید و تجارت قالی ایران در جریان انقلاب مشروطه، مساله اصلی پژوهش حاضر، چگونگی بازتاب ابعاد اجتماعی گفتمان مشروطه خواهی در قالی های تصویری عصر قاجار می باشد. سوالات اصلی پژوهش، چگونگی و تنوع جغرافیایی بازتاب این رویداد در قالی های تصویری دوره قاجار می باشد. بدین منظور با استفاده از منابع کتابخانه ای، پنج نمونه از قالی های بافته شده با مضامین مشروطه خواهی شناسایی شدند و به شیوه توصیفی تحلیلی مورد مطالعه قرار گرفتند. نتایج نشان دادند، ابعاد اجتماعی گفتمان مشروطه خواهی در قالی های تصویری، با اکثریت قالی های تبریز در دو قالب تصویر و نوشتار بازتاب یافته اند. تنوع نمونه ها و تحلیل محتوای آن ها نشان داد گفتمان مشروطه در میان طبقات اجتماعی متوسط و کارگری گسترده شده بود.

    کلیدواژگان: قالی های تصویری، انقلاب مشروطه، عصر قاجار، تجار قالی، رویکرد بازتاب
  • هما نوزاد* صفحات 80-90

    نقش پر رنگ هنر دیجیتالی تعاملی به عنوان هنر روز دنیا موجب می شود، نیاز مبرمی به مطالعه این هنر احساس شود. پژوهش حاضر با توجه به چارچوب پدیدارشناسانه مرلوپونتی، به نحوه شکل گیری تجربه در فضاهای هنر دیجیتالی تعاملی از طریق ژست و حرکات بدن دقیق می شود. هدف اصلی این پژوهش، ارزیابی این مهم است که، چگونه بدن از طریق رابط فناوری به خلق تجربیات معنادار پرداخته و چطور این تجربیات ماهیت بدن را آشکار می سازند. برای نایل آمدن به این هدف، پژوهش به شیوه توصیفی- تحلیلی و روش گردآوری به صورت اطلاعات کتابخانه ای با مطالعه موردی نمایشگاه هنر دیجیتالی تعاملی به نام «هنرمندان و روبات ها» که در سال 2018 در پاریس برگزار شد، انجام گرفته است؛ که دارای رویکری نظری به آرای ادراک بدنمند فلسفه مرلوپونتی، فیلسوف فرانسوی قرن بیستم است. این رویکرد نظری از آن جهت انتخاب شده است که مرلوپونتی، معتقد است ادراک، پدیداری بدنی یا جسمانی است. به زعم مرلوپونتی، این بدن است که ادراک می کند نه ذهن. نتایج تحقیق حاضر نشان می دهد که با مطالعه آرای مرلوپونتی، صحبت کردن درباره تعامل صرف، بی معنا می شود. چرا که در هنر دیجیتالی تعاملی مخاطب دیگر تنها یک نظاره گر صرف نیست؛ بلکه با انجام کنش، خود در فرآیند خلق تولید اثر شرکت می کند. یافته های این مطالعه نشان می دهد که، تعامل مخاطبان با آثار هنر دیجیتالی تعاملی از طریق ادراک بدنمند است که درک می شود؛ و این تعامل صورت گرفته موجب می شود تا در اثر هنر دیجیتالی تعاملی تمایزی میان سوژه و ابژه نباشد و هر دو در تعامل با هم شکل بیابند.

    کلیدواژگان: مرلوپونتی، ادراک بدنمند، پدیدارشناسی، بدن، هنر دیجیتالی تعاملی
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  • A. Eftekhari *, A. Andaji Garmaroodi Pages 7-17

    For about three decades, researchers have been developing Additive Manufacturing Technology, or more generally, 3D printing technology. The technology of additive manufacturing or 3D printing can be considered as a result of the fourth industrial revolution in the early 21st century. The Fourth Industrial Revolution is known via concepts such as artificial intelligence, machine-human connectors, robotic technology and sensors, 3D printing technology, and cyber-physical systems, which combine real and virtual technologies to provide autonomy and communication between machines independent of humans. 3D printing is extensively applied in a number of industries, such as aerospace, automotive, medical and, dental components, alternative pieces for electronics, architectural models, and sports equipment. In addition, it is expanding in the fashion industry. In this technology, first, the product is designed using 3D modeling software, then the parts are divided into horizontal layers based on the 3D design in the software. Then the data of the digital file is sent to the printer. After that, the product is made by placing the materials in successive layers on top of each other and each layer is fastened on top of each other with special adhesives or laser beam. This continues until the layers are completed and the final product is made. That is why the technology is called additive manufacturing. Materials used in 3D printing include glass, ceramics, metals, wax, sand, polymers and, resins. However, it is predicted that with the development of science in 3D printing materials, materials made of textile fibers will be introduced. For example, the TamiCare textile company has developed a 3D printing technology that aims to print fabrics using liquid polymers including natural latex, silicone, polyurethane, Teflon, and textile fibers including cotton, Rayon and, Polyamide. To convert a 2D design into a 3D product, 3D Cad software or programs such as Rhino are used. This software provides parametric design tools especially for designers who do not have coding experience. Parametric design tools are more efficient and easier to operate so that multiple changes to a design can be made with a single code. Based on the studies, it seems that the capabilities of 3D printing technology in the fashion industry can help designers to create prototypes, produce the final product, as well as to produce customized products, and create an interactive experience between designers and audiences. The possibilities provided by 3D software to designers lead to more creativity, and designers can easily create what they have in mind by using 3D software. Applying CAD files also allows companies to quickly produce prototypes and create targeted products according to customer needs. In addition, 3D printing can have a huge impact on the supply chain of traditional products such as fast design process, less production time, reduced number of stages required to produce the items, possibility of more distribution and decentralized production, reduced need for warehousing, packaging, and transportation. These are some of the things in the traditional process of production that can be influenced by technology. 3D printing helps businesses by reducing the amount of unused inventory and reducing capital loss. This technology has also contributed to the goals of sustainable fashion, such as minimizing waste in printing, recycling materials as well as the use of environmentally friendly materials that will be highly regarded in the future of the industry. In spite of these advantages, these products also have disadvantages, for example, designing with 3D CAD software, printers and various materials is a complex process that requires the cooperation of interdisciplinary knowledge and skills. In addition, it may be difficult for designers to understand the mathematical algorithms needed to produce accurate three-dimensional structures. Also, the high price of the final product, the low flexibility of the product in some 3D printing methods, the lack of finesse of the filaments compared to textile yarns can be considered as other disadvantages of the technology. Given that the use of 3D printing in the fashion industry is an emerging topic for discussion, the research aims to answer the following question: “How is the 3D printing technology used in the fashion industry?” It seems that the capabilities of 3D printing technology can help designers to produce designs and customize the product with different materials and structures, and the possibilities that 3D software provides designers, make them more creative. It should also be noted that the environmental characteristics of the technology have increased the importance of promoting knowledge about this topic. Thus, introducing and explaining 3D printing technology and understanding the advantages and disadvantages of the technology is important and necessary. In this paper, first, the 3D printing in the fashion industry is introduced. Next, the 3D printing processes and the materials used in it are studied and examples of 3D printing technologies that are often used in the fashion industry are introduced, which include five 3D printing Stereolithography methods, Selective Laser Sintering (SLS), Fused Deposition Modelling (FDM), PolyJet, Binder Jetting. Finally, 3D printing features will be examined to realize a part of sustainable fashion. Since the paper considers the introduction and development of 3D printing technology in the fashion industry, it can be called developmental research. But in terms of content, it is considered analytical research because after recognizing the different aspects of the subject and collecting the acquired information in different areas of additive manufacturing (3D) and the fashion industry, the data have been analyzed and explained. In the research, the qualitative analysis method has been used to analyze the data and the method of data collection is documentary (library) and the data collection tool is note-taking sheets. The sampling method and the approximate volume of data are based on the available samples and are probably simple because among, the various methods using 3D printing, the five most widely used methods in the fashion industry are analyzed and based on the results obtained from the data, the sustainability aspects of 3D printing in fashion have been investigated. The study aims to look at the future of the fashion industry by using Additive Manufacturing Technology (3D printing) and identifying the ability of this technology to achieve the goals and concerns of the fashion industry in the future. The results of the study show that 3D printing has many benefits including the production of prototypes by designers, creating customized products for consumers, improving the quality of products by designers, reducing the cost of packaging, storage, classification and, transportation; time management as well as the environmental properties of the technology, for example minimizing waste in printing, recycling materials and using environmentally friendly materials that will be highly regarded in the future of the industry. However, there are still challenges that designers face, i.e. the unavailability of 3D printing raw materials (filaments) to produce their products, the high cost of the finished product if not combined with textiles; restrictions on mass production of 3D printing products, low flexibility compared to products made with textiles, restrictions on cutting and sewing, lack of variety in the color of the materials, limitation in coloring the materials, facing cutting challenges, removing and polishing supporting structures that need to be considered. It is predicted that when new materials are introduced to produce textile fibers, the quality of 3D printing fashion products will also improve and 3D printing materials can function as fabrics. 3D printing can also provide suitable solutions for the waste generated by fast fashion and test more environmentally friendly materials in the future.

    Keywords: Fashion Industry, Fashion design, Technology, Additive Manufacturing (3D Printing)
  • E. Panjehbashi *, F. Amani Rad Pages 18-32
    The Qajar period is one of the brightest periods of the art of pen and ink painting. In the Qajar era, we are witnessing the flourishing of calligraphy, and many artists began to make and decorate pens. With the construction of Qalmadan, a suitable platform was provided for the illustration of artists. The designs used on the pens, like other arts in the Qajar period, were influenced by European art. Painting became popular due to the rise of courtiers, statesmen, men, and the rich. The art of calligraphy in the 13th century AH. It reached its peak. Agha Najafali Naghashbashi, one of the leading painters of calligraphy and calligraphy, has been very effective in the flourishing of this art. He is one of the most important artists of calligraphy and calligraphy painting in the Qajar period. One of the motifs used in his works. The aim of this research is to study the role of dogs and their impact on European painting and the actual breed of dogs in Agha Najafali's painting. This study is an analysis with a historical approach. The main question of this research includes the following cases of how the role of dogs in the works of Agha Najafali has been worked on? To what extent is it influenced by European art? To what extent has realism and nature been addressed? The present research method is qualitative and analytical-descriptive. The method of collecting information is documentary (library). In this study, it is assumed that Agha Najafali is influenced by European painting, and he has tried to portray the realistic role of dogs. The necessity of this research is that in the researches that have been done so far, the role of dogs and its influence on European painting in the art of painting and especially the works of Agha Najafali has not been studied. The statistical population of this study is the study of five works of painted pencils on the subject of dogs. In the second half of Qajar, it reaches its peak of prosperity. Painting and engraving in the Qajar period, due to the general popularity, attracts great masters. The European travels of the kings of Qajar and his connection with Europe make the courtiers and nobles more familiar with the manifestations of life and luxury in the West. Therefore, decorative items and equipment are in greater demand. Pencils, mirrors, mirror frames, jewelry boxes, forks and seals for rich men and women bring prosperity to related jobs. Many artists are engaged in making and preparing such objects, and the ground is laid for illustrating the faces. Due to the court's support for artists in the late Qajar period, artists turned to small family workshops. Lucky pens and objects grew significantly because they were made of more common materials. Artists had worked a lot in the field of pen painting and lacquer painting before the Qajar period, but it is in the second half of the Qajar period that this art reaches its peak. Lacquer painting and calligraphy in the Qajar period attracted great masters due to their popularity. Many artists made and made such objects. Agha Najafali is also one of the most prolific artists of his time. He is one of the creators of great and influential changes in lacquer painting and pen painting. In fact, he brought the methods of the Karim Khan and Nasserite eras closer together. The royal court called him"Naghashbashi" and, according to evidence, he was associated with the royal court. Agha Najaf used the style of Isfahani masters and the style of European painters living in Isfahan equally. Agha Najafali had a precise and excellent style in working and polishing Lucky works. An examination of Agha Najafali's works shows that he was mainly engaged in carrying out the orders of the authorities in Isfahan. Agha Najafali's personal and prolific methods introduce him as an influential artist and stylist. In this article, the art of calligraphy in the Qajar period is examined and the role of dogs in the works of Agha Najafali is discussed. Five pens from Agha Najafali's pens, in which the role of the dog is illustrated, are examined. At the end of the study, it was concluded that a variety of hunting dogs, guards, herds and ornaments were painted in the pictures of the pen in question. The motifs used for dogs in pen drawings are influenced by European paintings and are based on the study of the actual breeds of dogs.
    Keywords: Qajar, Painting, Agha Najafali, Naghsh mayeh, Dog
  • M. Hassanpour *, M. Mohammadi Vakil Pages 33-47
    Subjects of contemporary art include numerous concerns, including man and his identity, which in the works of each artist, there is a difference in the way the technique is expressed and performed. After the Renaissance and the great changes of humanism, the creator of a work has become more important than before, and after passing through modernity and reaching postmodernity, he has led to the creation of works with different readings. After creation, the work of art acquires an identity independent of the creator, which is initially assimilated with the conditions and identity of the artist and is born from it and finds its path after birth, but with all these changes, it is an extract from the soul. Has the artist with him. One of the most important factors influencing this phenomenon is the effect of identity on the way of expressing the effect, which can be read in Freudian psychoanalytic approach. Social, human, cultural, and other issues are each separate and interrelated issues. The emergence of a work is directly related to the living and social conditions and other issues of the artist's life, which can be expressed in its own visual language. The artist's mental preoccupation plays an important role in creating the work. This can be an unresolved or concluded issue that manifests itself at any point in the artist's life and, in Jung's words, gives way to a dream and enters the real world, sometimes in the form of A work of art appears. In the postmodern period and beyond, all the rules that were once restrictive for the artist are removed and the artist applies his own unique rules and individual identity. One of the concerns of the contemporary artist is to create works that reflect the existential dimensions of his life. This type of detection implies repression that can be examined in psychoanalytic criteria. Cindy Sherman, a contemporary American artist and photographer, uses herself as a subject in her work. The purpose of examining Sherman's work is to show a kind of repression, repression, and escape from identity that is rooted in the past. Cindy Sherman, a prominent artist and photographer of the postmodern era, is one of the artists who has achieved a new language and a special look by transforming her visible identity and combining several branches of art by recording with a camera. The important question is whether Sherman's presence in all of his works is an emphasis on revealing his hidden identity. And whether the works of this artist can be considered as feedback against his own repressed identity? The purpose of asking these questions is to show the effects of the artist's lived experiences and its effects on his works, which can be examined in the form of psychoanalysis. In the present article, by expressing Freud's psychoanalytic theory in the form of repression and displacement, an attempt is made to show the effects of the events of the artist's life and the direct impact on his works. The writing of the leading article is based on descriptive-analytical research method and the method of collecting information is library type, using reputable internet sites and Cindy Sherman's personal Instagram page. Takes. The artist has created different works over several periods of work. However, their common feature is that the artist is the subject of all his works, and an important part of the writing also deals with this issue, which can be analyzed within the framework of Freud's divisions. The writing of this research is important because no serious study has been done on this type of self-expression in art, and it also shows the impact of important changes in an artist's life on his works, so that the contemporary artist finds a deeper connection between his life and work. Cindy Sherman is one of the postmodern artists who, without a feminist and biased view, has tried to show her identity throughout her life by transforming it into another form, which this multiplicity in identity and its relevance to Freud's psychoanalytic critique necessitates. Argues that research has not been addressed elsewhere from this perspective. According to Freud's classifications such as repression, repression, displacement, escape, and other factors, one consciously and unconsciously resorts to strategies such as art to get rid of these factors. Art is a way to get rid of these shortcomings. Cindy Sherman is a postmodern and post-modern artist who is one of the most prolific artists of all time; But in all his works and periods of work there is a common feature, and that is the subject of Sherman himself in the picture frame. A kind of seeing and being seen is a mechanism for defending against past repressions. In the slips of the tongue that he sometimes writes under his new works, he has reason to be aware of this kind of reaction. He consciously conceals his identity and sees it as a way to protest the status quo. The early periods of Sherman's work evoke spaces from the past that are depicted to find old pleasures, such as the use of dolls in some of his works, and the pursuit of childish pleasures, which in his works are distorted by The doll's appearance is interrupted. In his works, Sherman seeks an identity that he has pursued throughout his life, and his photographs illustrate this point. A way to escape or a way to boost happiness in an oppressed childhood. In all of her works, she seeks out a lost identity by playing different roles for different types of men and women, so that perhaps in the form of a role, her confusion may be reduced to some extent, while she has appeared more in the role of women and has no title for her works. Anonymity is also a reason to hide one's true identity. In some of his works, Sherman takes a protest look at the woman of today who has become an object and is being used more in the present society, a woman who uses every trick to maintain her physical attractiveness and seemingly safe position. Sherman does not claim to be a feminist, and the issue of being a woman is no different for her than being a human being, but she has challenged it all these years. As a result, Sherman's work can be seen as a response to his repressed identity, while he himself is relatively aware of it and uses the practice of photography to the best of his ability to find and conceal his identity. In his past life, Sherman has suffered from failures such as growing up in arid and religious families and unsuccessful marriages, which in reading his works have consequences such as hiding in a mask and escaping from circumstances, while also consuming society and playing with contemporary man. Has an objection.
    Keywords: Freud's psychoanalytic approach, Cindy Sherman, identity multiplicity
  • S. Saffari *, Sh. Asadi, A. A. Sharifi Mehrjardi Pages 48-56

    Statement of problem and study questions: Brown and Atkins have defined education as the providing of opportunities for the student's learning. According to Jean Piaget, the famous Swiss psychologist, creation is the primary goal of education and upbringing, especially by human beings who are creative, discoverer, and able in the performance of novel tasks. The prerequisite for the implementation of this process is purposeful education since childhood. Moreover, the growth of educational centers is one of the goals of education officials worldwide. The actualization of this goal needs the active presence of the students and their interestedness in studying. The creation of such a habit as book-reading from childhood is one of the necessities thereof. Assisted by various instruments, including pictorial books, it becomes possible to create proper experiences for this age group. The non-proportion of the books with the children is one problem existent on the path of creative growth in the educational environments. Nowadays, children and adolescents’ lack of interest in studying has caused their inclination towards the ancillary media. Getting used to studying since childhood employing pictorial books can be promising in this regard. One of the important goals of art production is communication with the audience. It is of great importance to pay attention to the type of expression used by the artist for conveying his or her message. The graphical design plays an effective role in the success of the artworks. The structuring and proper use of the visual regulations would contribute to the facilitation of the transferring of information to the addressees and reduction of the content learning difficulty. Paying attention to the books’ appearances, including the proper selection of their parts, would instigate interests in the students in studying and their educational growth. The creation of the visual diversity and application of uncommon parts would cause the attraction of the addressees and there are different notions by the various classes about these books. The question is that what factors can influence the selection of parts of the pictorial books in Iran from the perspective of the trainers and teachers of the children and adolescents? Furthermore, it has to be seen how important are factors like subject, story setting, apparent form, duration of use, number of pages, color, and design. The present field research and scientific-statistical study aim at finding the factors influencing the selection of parts of the children and adolescents’ pictorial books and the degree of their importance and expressing and suggesting defamiliarization in the book parts according to the notions and ideas of the children and adolescents’ trainers and teachers. The necessity of this research is offering a new solution for the growth of the educational centers, designers, trainers and teachers of the educational centers, education organization’s managers, and all the individuals involved in the expansion of the culture of book reading. In line with this and after the expressing of the study method, the importance of the audience’s age conditions will be dealt with for book designing in the section on the “theoretical foundations”. Then, solutions will be presented regarding how to get the children to habitually read books. In the end, the findings of the authors’ field research about the factors influencing the selection of parts of the children and adolescents’ pictorial books from the perspective of their trainers as well as the inferred results will be offered. Study

    Method

    the present study is applied research in terms of the objective; in regard to the author’s rate of control on the study variables, the study is non-experimental, descriptive, and causal or retrospective research. The study is to be considered as a sort of case study because the study population of this field research included the trainers and teachers of Iran’s children and adolescents. After acquiring information from an education organization, one individual was randomly selected from amongst the elite teachers and trainers of the country in each province. The information-gathering method is library and field research. In addition, note-taking and a Delphi technique-based standardized questionnaire were utilized. The acquired data were analyzed in two descriptive and inferential forms. The substantial parts used in the descriptive statistics are with the use of tables of frequency and various diagrams. In inferential statistics, use has been made of Kolmogorov-Smirnov test and one-sample independent t-test as well as Friedman test.

    Conclusion

    the use of appropriate tools like a book for the education of children and adolescents would exert a considerable effect on making them interested in studying. This can cause educational growth in the educational centers and schools. More successful schools are more adored by the parents and students for their progress indices are increased over time. In between, the use of different methods such as informing the families about the importance of book-reading in school sessions as well as in mass media, intra-family activities such as studying part of life and group-reading in-home, formation of students’ interest-based book-reading groups, saddlebag library design, the opening of bookstores and exhibitions in the schools of cities and villages and increase in the hours of studying and book-reading are all suggestions for the expansion of this culture. Moreover, the use of new lullabies from the new books, reading of the comic and gamebooks, watching films the books of which have been read by the children, reading loud and free studying are amongst the other solutions in this regard. Different books should be selected for various age groups and the books must be selected according to their verbal growth. The gamebooks with simpler images that stimulate the five senses are more appropriate for preschool. On the path of growth, the interests in scientific-fictitious books are increased. So, the proportion between the content and appearance of the book with the age condition is of great importance. The selection of the proper book causes interest or disinterest in studying. The application of the uncommon book formats in proportion to the content helps to attract the audience to study. Consideration of the society of teachers' and trainers’ experiences in the kindergartens and schools causes conscious designing, production, and selection. To find the factors influencing the selection of parts of the children and adolescents’ pictorial books, a field study was carried out according to the perspectives of the study sample volume. The results obtained from the one-sample independent t-test for the prioritization of the indices demonstrated that the children’s trainers consider the subject, story setting, apparent form, production costs, duration of use, number of pages, color, and design for the selection of parts of the children’s pictorial books. Duration of use, the number of pages, color, and design are amongst the factors realized as important for the selection of the adolescents’ book formats. Furthermore, from the perspective of the adolescents’ teachers, the selection of children’s book parts depends on factors like lightness, subject, story setting, apparent form, application, duration of use, number of pages, color, and design. As for the adolescents’ books, factors like subject, application, number of pages, color, and design are taken into account. In the meanwhile, it was concluded using Friedman’s test and rating of the abovementioned indicators that the importance of the factors influencing the attractiveness of the children and adolescents’ books from the perspective of the children’s and adolescents’ trainers are due to lightness, subject, story setting, apparent form, production costs, application, duration of use, number of pages, color and design. As for the adolescents’ books, the higher priorities go-to the subject, production costs, application, duration of use, number of pages, color, and design.

    Keywords: Book format, Children, teenagers, Visual book, Coursebook, Educational growth, Educators, teachers
  • S.Ali Mojabi *, F. Chavoshi Pages 57-67

    Velvet is one of the most luxurious textiles that has been produced and used in different societies. The exact beginning of the texture of this valuable fabric is not known. However, examples of it have been observed in different civilizations of the world from East and West. In the Ottoman Empire, velvet with various designs was produced. Today, a significant number of Ottoman velvet is kept in museums or palaces. One of the most complete collections of Ottoman velvet is the specimen now housed in the home textile collection of the Topkapı Museum Palace. Therefore, in this research, the question is what are the arrangements used in the Ottoman velvet of Topkapı Museum Palace? To answer this question in the present study, the remnants of Ottoman velvet are studied and with information extracted from the appearance of these textiles, including visual elements and compositions, including symmetry, golden proportions, and numerical ratios. It tries to answer the question of this research. Certainly, the study of the visual elements and compositions used in these velvet, which constitute the components of their organization and structure, can help to better understand the principles of traditional design used in Ottoman textiles. In order to do this important work in this study, the velvet collections of the home textile collection of Topkapı Museum Palace were selected and their structural details and arrangement were analyzed. These velvets belong to the treasury pavilion that was built in the seventeenth century and is added to the Topkapı collection. According to Julia Tezcan's catalog in 2007, there are ten examples of velvet home textiles. The selected velvets are all 17th-century Anatolian textures. These velvets were all woven and used to cover the royal throne and were exhibited at the same site, the museum palace treasury pavilion, only for a short time during the 11th ICOC conference. Table (1) shows the characteristics of the Ottoman velvets studied in this study. To conduct this research, it was necessary to first define the organization and some of its most important parameters in order to provide a model for its study. This includes the organization of concepts such as composition and visual elements, the study of each of which alone can be a separate article. Therefore, only a limited number of parameters that make up the composition and visual elements that can express the basic geometric properties of Ottoman velvet have been investigated in this study. Fig.1 shows the model designed to examine the structure and arrangement used in the Ottoman velvet in the textile collection of the Topkapı Museum Palace in this study. The present study is a fundamental theoretical study to explain the characteristics of the types of velvet in the home textile collection of the Topkapı Museum Palace. The research method is descriptive-analytical and the results of the analysis are presented qualitatively and quantitatively. In the analysis of the arrangements used in the velvet design, a structuralist approach based on the pattern is designed to study the structure and geometric arrangement (Fig.1), and in the content analysis, induction and analogy have been used.   Fig.1: Relationship pattern between constituent parameters to study the structure and organization of velvet specimens Table1: Ottoman velvet specimens Specimens No1 No2 No3 No4 No5  Pattern Dimensions 65×175 67×200 62.5×200 61.3×120 66×119 Specimens No6 No7 No8 No9 No10  Pattern Dimensions 67×120 61×150 66.5×115 65×181 63×171   The results of this study showed that the color variety of velvet is limited to 3 colors and the matte red color in most of them is not only always present but also in many of them is the dominant color. The dimensions of the velvet samples are 115 to 200 cm in length and 61 to 67 cm in width or width, which is certainly due to the type of weaving-loom to produce this type of textile. Examination of the design and role of velvet revealed that one of the two motifs, tulip or clove, was used in them alone or together. It is also possible to classify the design and role of Ottoman velvet based on the presence of a lappet strip at both ends of the transverse end and the end of the velvet. The role used in the double-ended strips of the transverse and velvet ends is always a combination of six consecutive altars. In lappet velvet and in the area between the two laps, the central design is sometimes enclosed by a border. The velvet-free velvet design is also a repetitive and contagious role that can be limited to a narrow margin. Velvet with a repetitive design is mostly borderless. The main background of fringed lappet velvet is based on a central point. In other words, the background design of this group of velvet is either a small flower that has eight branches or large bergamot that can have a background with four elastics in the four corners. Examination of the symmetry of design and role in the sample of Ottoman velvet showed that the design and role of velvet always have symmetry. Some specimens have only a vertical symmetry of 1/2 and others have symmetry in both vertical and horizontal directions. It should be noted that in Ottoman velvet, the velocity of the velvet background design does not cause symmetry in both vertical and horizontal directions. The results of this study showed that the golden rectangle varies from √2 to √20 in each of the four parts studied. The highest exposure ratio in the golden ratio for velvet samples in the four parts understudy is mainly in the main dimensions and the dimensions of the lappet. To calculate the numerical ratios of the components of a velvet, first, its different parts were measured on the velvet image with a single magnification and then by dividing the two measured. numerical values, the desired dimensional numerical ratio was calculated in the velvet sample. Based on the results, it was observed that in the sample of velvet studied, the ratio of velvet background length to velvet fabric length was always set to about . On the other hand, the velvet weavers and designers of the Ottoman court always adjusted the width to length ratio of the lap to about . It should be noted that research in the field of Ottoman culture, which was once part of Iran and now in its neighborhood and has had various relations with Iran for many years, in addition to increasing awareness of Ottoman culture, familiarity It will help more with the ancient culture of Iran. This is important by identifying visual perceptions in different types of Ottoman textiles and comparing them with the results extracted from visual perceptions used in velvet to explain the geometric principles and conventional arrangements in the design of Ottoman fabrics and then compare the results with visual perceptions extracted from fabric design. Iranian originals will be obtained. Examining the commonalities and differences between Iranian and Ottoman textiles will determine their influence on each other.

    Keywords: Visual Perceptions, Topkapı Museum Palace, Home Textiles Collection, Ottoman Velvet
  • A. Mirzaee *, F. Rahmani Pages 68-79

     Hand-woven carpets are considered as one of the most prominent industrial and cultural arts in Iran. The design and role of these rugs are influenced by socio-cultural contexts and always have signs of society and culture of the producers. Among the different types of Iranian carpets, pictorial carpets are an important source of study for understanding the social and cultural contexts of producing societies. The texture of these carpets became popular with various subjects from the Qajar period, under the influence of fundamental changes in printing techniques and photographic technology and influenced by the social changes of that period. In the meantime, a group of pictorial carpets influenced by the social and political developments of the Constitutional Revolution were produced in the late Qajar eras, which in the contemporary history of Iranian carpets are referred to as constitutional carpets. Coinciding with the years of the Constitutional Revolution, carpet production and trade became the most important economic activity in Iran, and more than half of the country's working population was engaged in carpet production.Sociologists believe that works of art and culture, because they are produced, distributed and consumed in the social context and by human factors, therefore cannot be immune from the effects of social variables and the hidden and obvious traces of social changes can always be seen and studied in these works. Therefore, considering the activity of a significant part of the factors of production and trade of Iranian carpets during the Constitutional Revolution, the main issue of the present study is how to reflect the social dimensions of the constitutional discourse in Qajar era image carpets. The purpose of this study is first to emphasize the importance of studying pictorial carpets containing political and social themes as valid cultural documents in contemporary Iranian historical and social discourse and then to recognize the visual dimensions of the reflection of the constitutional movement in carpets and production geography this type of carpet. Accordingly, the main questions of the research are: a: How is the discourse of constitutionalism reflected in the pictorial carpets of this period? B: Which regions belong to the geography of the production of pictorial carpets with constitutionalist themes? For this purpose, using library resources, 5 samples of woven carpets with constitutionalist themes were identified and studied in a descriptive-analytical manner. The results showed that in the Qajar period, carpet weaving facilitated the gathering of the working masses, the promotion of modernist ideas, and the mobilization of forces for protest and revolutionary actions in terms of inclusive development among production-prone areas. On the other hand, the intertwining of politics with trade and art in the Qajar era and the special place of carpet production and export in the country's economy and employment had caused pictorial carpets with constitutionalist themes in other arts to be influenced by the social discourse of the constitutional era. The social dimensions of the constitutionalist discourse, including nationalism, libertarianism, justice, and progress, provided a strong social and cultural foundation that was reflected in the arts of the period, including an important group of pictorial carpets. The analysis of the samples showed that the reflection of the constitutionalist discourse in the carpets of the Qajar period is reflected in the form of visual, literary and symbolic signs. These signs are depicted in the visual dimension by referring directly to the images of freedom-loving heroes and elites and the texture of their image in the field of carpets, and in the literary dimension by reflecting constitutionalist ideals such as freedom and justice in the form of explicit written meanings. In the symbolic dimension, the reflection of these ideas has been done in the form of using the structure of composition and symbolic designs, including the structure of the altar and the symbolic design of the face. These cultural symbols and signs have contributed to the continuation of the discourse of libertarianism and modernism among the masses and the working masses and have created a symbolic and sometimes critical language towards the ruling class discourse. The study of pictorial samples of carpets and characters attached to them showed that the majority of carpets in the geography of the city of Tabriz and with images of characters and heroes active in the city have been produced in this city. Attention to the political and geographical position and the role of human factors in the revival and development of Iranian carpet weaving in the Qajar era showed that the social elites of this city in terms of having such characteristics sooner than other regions realized the country's backwardness and were prone to accept new ideas and dissent. At the same time, the support of Tabriz merchants, led by carpet merchants, provided the ground for the production of carpets with images of constitutionalists in this city.

    Keywords: Pictorial carpets, Constitutional revolution, Qajar Era, carpet merchants, Reflection Approach
  • H. Nozad * Pages 80-90

    Present study seeks to identify common points of Merlea-Ponty body-perception view and interactive digital art of contemporary era. The salience of interactive digital art as a modern art has necessitated its thourough study. Present study is of descriptive-analytic type and librarian method was applied for data gathering from the samples of interactive digital art exhibition held in Paris in 2018 titled Artists and Robots. It has a theoretical approach to the body perception view of Merlea-Ponty, the French philosopher of the 20th century. Merlea-Ponty argues that perception is bodily (physical). He contends it is body that   percieves not the mind. Audience is not merely an inspector, but is active in the creative process of production. Present research findings demonstrate that the interaction of audiences with interactive digital art is through body-perception, and the bilateral interaction between the two is so that there is no distinction between the subject and the object, but both shape each other. The main hypothesis of the research is : “regarding the specific characteristic of interactive digital art, it is more effective to analyze it based on Merlea-Ponty views of body perception. Studying  Merlea-Ponty views, it is found that interaction occurs in perception and the audiences of interactive digital art perceive  these works through body perception”. In other words, this study makes an attempt to answer this question that how critical is the role of body perception in perceiving interactive digital art. It has also sought some features of body perception in interactive digital art.   Merlea-Ponty argues that any analysis of human status must regard the fact that human being is situated within the world. This physical presence in the world precedes the perception and self-reflection.in other words, stressing the crucial and fundamental role perception plays in understanding the world makes the core of his philosophy. According to him, we are not independent, self-conscious beings as depicted in Rene Descartes philosophy, disentangled from the outside reality, but we are creatures the self-consciousness of whom is induced through interaction with the physical world and other creatures. Merlea-Ponty strives for the unity of mind and body against Rene Descartes' dualism so that the world's perception can be defined from a bodily viewpoint. Descartes philosophical statement Cogito, ergo sum or "I think, therefore I am" stresses the subject and negates the world. However, Merlea-Ponty objected to the excessive stress Rene Descartes put on reason since he believed rationalism reduces one's experience of the world to a trivial thought, concept, or idea. What is quite prominent in Merlea-Ponty's philosophy is perception. According to him, there is no perception void of action. Perception requires action. Integrated attitude toward action and perception in Merlea-Ponty phenomenology turns his ideas into an interesting initial point for discussing about user interactive experience. Merlea-Ponty theory implies that meaning is constituted through interaction. Accordingly, the interactive digital art makes an attempt to communicate novice experiences and a different narration of art. The audience is increasingly influenced by this sort of art which is a combination of games and entertainment. Human body is used as a concentration point for generating interaction with the audience. As a matter of fact, interactive digital art works struggle to connect the audience with the art work both physically and objectively. This entails creating non-verbal dialogue with the audience and is generally accompanied with different body motions of the audience including jumping, rapid movements, etc. Merlea-Ponty does not conceive philosophy and art as two separate things, and his ideas regarding perception is as well applied in art. He does not discriminate against aesthetic perception and general perception. This study therefore seeks the relationship between Merlea-Ponty philosophy and interactive digital art and it is attempted to analyze interactive digital art in a phenomenological way, based on Merlea-Ponty philosophy concepts. The methodology of present study is descriptive-analytic and data is gathered through librarian method, exclusively out of a case of "artists and robots" exhibition, held in Paris in 2018. This case had a theoretical approach to body perception concept of Merlea-Ponty philosophy. This theoretical approach was chosen because Merlea-Ponty believes that perception is a bodily (physical) phenomenon. As perception and experience grew more prominent in interactive digital art, the phenomenological ideas of Merlea-Ponty in this regard provided researchers with noble ways for assessing modern art media. This study specifically scrutinized the interrelation of body perception with modern art media (interactive digital art). Needless to say, the significance of interactive digital art in modern world necessitates its study and analysis. Within last years, numerous studies have been carried out dealing with interactive art and body perception. Present study has however attempted to avoid repetition or review of over-stated theories. The main issue in present study is physical (body) perception for perceiving interactive digital arts. We therefore want to understand how this type of perception omits the boundary between subject and object and makes an interaction between them. It is as well studied how body expands or condenses through the movement detection technology in moderated arts. It was found out in present study that in line with Merlea-Ponty viewpoints, the audience is not merely an inspector but is actively involved with producing the art work. This study reveals that the interaction of audiences with interactive digital art is through body perception. The art work is perceived bodily and there is no distinction between the object and the subject in this interaction, but they are both formed through mutual interaction with one another. Body perception in Merlea-Ponty philosophy implies that perception experience belongs to a place and time which is not repeatable.  The world perception is considered pre-cognitive and bodily and it is the result of the combination of body sense and motion with the world. He therefore argues that I see in the world and I am simultaneously sensed and seen. Accordingly, the interaction of the audience with interactive art through perception can be described as follows; Initially, it must be noted that perception is formed by "phenomenal field". The reference framework is defined by previous experiences the user has had with modern interactive constructs. The horizon or visual sight of the user is the phenomenal field in which all these interactions occur. For example, the habit of touching things or clicking which is rooted in life style mingled with using modern interactive objects with the aim of further learning is a part of this phenomenal field. It must as well be pointed that perception is "oriented". Implicit invitation in interactive arts exhibition to using senses for the user of interactive objects evokes a specific "orientation" toward this art work. In this regard, the art work is primarily a thing which must be touched or needs an action (ex. Moving hands and legs, or blowing, etc.) to turn active, not a thing to be merely watched. Furthermore, perception is of "active" nature. Perception of the art work needs an action. The user's experience is made up of both the appearance of the work and the user's behavior. Without action, we are left alone with a white screen and we lose the user experience which can be revealed through interaction. Perception therefore involved "the whole body". Experiencing an interactive art not only requires visual perception, but it as well needs body. The body and eye movements are integrated parts of perception process which leads to the perception of art work. Interactive experience is therefore both made by the object and it is mediated by it. Consequently, according to Merlea-Ponty, speaking merely of interaction is meaningless since it is the stimulus which leads to an action. Specific aspects of interaction would rather be described as perception. The visitor in interactive digital art exhibition perceives the art work through interaction with it. This interaction necessarily involves the whole body.

    Keywords: Merlea-Ponty, body-perception, Phenomenology, Body, interactive digital art