Comparison of ERP Components in Profetional and Notice in Computer Games
Computer games, due to their expansion and popularity, have become one of the favorite topics of researchers in the field of brain and its function. The aim of this study was to evaluate computer skills in computer games and to examine the two networks of anterior and posterior attention.
The present study is a quasi-experimental method and two groups of profetional and notice participate in computer games. participant in both groups responded to the task during the EEG recording. The components studied in this study were the P1 component in the posterior attentional network and the posterior area and the PP2 component in the anterior attentional network and pre-forehead areas.
The results showed that the two profetional groups and so on are different in response to computer games and the notice group showed more activity in the face of stimuli. While the profetional group performed better and used both attention networks simultaneously. The results also showed that the two anterior and posterior attentional networks act differently in the face of stimuli, and the anterior network is more active in focusing attention.
According to the obtained results, it can be said that computer games are associated with less activity and better but non-specialized performance in the brain, and this difference can be clearly seen in the anterior attention network.
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