metaverse
در نشریات گروه فلسفه و کلام-
نشریه پژوهش های فلسفی، پیاپی 49 (زمستان 1403)، صص 193 -218
پژوهش حاضر باهدف بررسی کاربردها و چالش های متاورس در آموزش انجام یافته است. این پژوهش از نوع کیفی و روش انجام آن، مرور نظام مند با اساس پروتکل پریسما بوده است. میدان مطالعه پژوهش حاضر مقالات علمی چاپ شده در مجلات معتبر داخلی و خارجی به زبان فارسی از سال 1398 تا سال 1402 و انگلیسی از سال 2020 تا سال 2024 در زمینه متاورس و آموزش بوده است. نمونه آماری به روش هدفمند و با در نظر گرفتن معیارهای ورود از بین 900 مقاله 38 مورد انتخاب و وارد مطالعه شد. یافته های پژوهش حاکی از آن است که یادگیری از راه دور، یادگیری غوطه ورسازی، یادگیری مشارکتی، یادگیری شخصی سازی شده، یادگیری معکوس، یادگیری دانش آموز محور، یادگیری تجربی، یادگیری هیبریدی، یادگیری سیار، یادگیری شبیه سازی شده، یادگیری مبتنی بر مهارت و بدون مرز و یادگیری مبتنی بر پرسش از رایج ترین کاربردهای متاورس در آموزش هستند. بااین حال، متاورس با چالش های فنی، اخلاقی و اجتماعی مانند نوپا بودن فناوری، هزینه بالای تجهیزات، ضعف زیرساخت های پشتیبانی، غیرقابل دسترس بودن برای همه، نقض حریم خصوصی، امنیت داده ها و شبکه، فقدان دستورالعمل ها و مقررات حقوقی همراه است. با بهره گیری از نتایج این پژوهش سیاست گذاران نظام آموزشی می توانند برنامه های درسی و آموزشی را متناسب با ویژگی های یادگیرندگان نسل Z و آلفا بازآفرینی کنند و با تدوین برنامه راهبردی نظام آموزشی با فضای به وجود آمده مواجه و بسترهای لازم در ایجاد و توسعه زیرساخت های فناورانه را فراهم و به شیوه ای مسئولانه آن را مدیریت نمایند.
کلید واژگان: آموزش، آموزش عالی، تدریس، متاورس، یادگیریthe current research was conducted with the aim of investigating the applications and challenges of metaverse in education. This research was qualitative and its method was a systematic review based on the Prisma protocol. The scope of the current research was scientific and research articles published in domestic and foreign valid journals in Persian from 1398 to 1402 and English from 2020 to 2024 in the field of metaverse and education. The statistical sample was selected using a targeted method and 38 items were selected from among 900 articles and included in the study. The research findings indicate that remote learning, immersion learning, collaborative learning, personalized learning, flipped learning, student-centered learning, experiential learning, hybrid learning, mobile learning, simulated learning, skill-based learning and Borderless and question-based learning are the most common uses of metaverse in education. However, the metaverse is associated with technical, ethical and social challenges such as the nascent nature of the technology, high cost of equipment, weak support infrastructure, inaccessibility to everyone, violation of privacy, data and network security, lack of legal guidelines and regulations. By using the results of this research, education policymakers can recreate the curriculum and educational plans in accordance with the characteristics of the Z and Alpha generation learners and in line with the development of technology, and the advancements of metaverse technology, and by formulating the strategic plan of the educational system, they can face the created environment and the necessary platforms in the creation and development of technological infrastructures. provide and manage it in a responsible manner.
Keywords: Education, Higher Education Teaching, Metaverse, Learning -
متاورس می تواند افق های جدیدی را در تعامل انسان با فناوری روشن نماید. در این دنیا انسان ها از اینترنت دیگر استفاده نمی کنند بلکه در آن، زندگی می کنند و با هویت های جدید خود ساخته؛ انواع تعاملات را فعالانه تر از دنیای واقعی، تجربه می کنند. این فناوری برای کاربران خود تجربه زیست جدیدی را می سازد که می تواند برخی از مفاهیم دنیای واقعی را تغییر دهد و موجب دگرگونی در نظریه های علوم انسانی شود، همین مهم کفایت می کند که در مواجهه با این پدیده خردمندانه عمل شود تا بتوان از این فناوری در جهت شکوفای استعداد های انسانی بهره برد. در این جستار به روش توصیفی-تحلیلی و با رویکرد هستی شناسی به بررسی واقع انگاری متاورس و نحوه و نوع ادراک در آن بر اساس دیدگاه ملاصدرا پرداخته شد و مشخص گردید که دنیای متاورس برخلاف عقیده برخی افراد یک دنیای توهمی نیست بلکه ظرف وجودی دنیای متاورس عالم طبیعت است و یک فضای واقعی می باشد و آنچه این فضا را قابل ادراک برای کاربران می نماید موجودات محسوسی هستند که توسط رایانه ها از ماده های لطیف ساخته می شوند که علل اعدادی برای ادراک در متاورس هستند و کاربران این محسوسات را به واسطه فناوری های موجود در متاورس به صورت ادراکات حسی و خیالی درک می کنند.
کلید واژگان: متاورس، هستی شناسی، ادراک، ملاصدرا، واقعیتWisdom and Philosophy, Volume:19 Issue: 4, 2024, PP 123 -156IntroductionMetaverse technology due to its features such as being stable and permanent, not limited in time and space, and breaking some of the laws of the physical world has been given special attention by technology companies such as Meta and Microsoft, these companies are trying to launch a large and extensive social network to transform Metaverse technology into a world beyond the real world in the future, that users in Metaverse with the identity of an avatar and the use of smart tools such as mobile, laptop, etc. interact with one another. In fact, in this digital world, people no longer use the Internet, but live in it, and with the characters they have created, they experience a variety of social, cultural, political and economic interactions more actively, and more efficiently than in the real world.
Metaverse is still in its beginning, and the definitions and descriptions of this world are constantly changing, so it still has a long way to go to understand what the “Metaverse” world really is and what it will have on human society. However, it can be said that Metaverse with extraordinary features, can transform the technological horizons in human social and interactive life and create a new life experience for its users that will keep them away from traditional and natural life. Humans can create in this world and live in parallel with the physical and objective world in the world they have created. No doubt, these effects are cultural, social, legal, ... It will be for humans.
In this new life, humans can form new families and live in new territories with the identity and genders of the self-made avatar. This kind of life is some of the concepts that we are familiar with in the physical and objective world, such as borders, family, gender, ethnicity, etc.
This is the only important consequence of the metaverse that will make the thinkers and researchers act wisely in the face of this phenomenon. Therefore, it is essential that thinkers try to understand the different aspects of this phenomenon and clear the path to enter and traverse this world for the governing organizations and users so that this technology can be used to flourish human talents and minimize its potential damages. One of the cognitive dimensions that should be explained in this field is the ontology dimension of this phenomenon, neglecting this important issue due to the widespread impact of the Metaverse world on human life in the near future is considered a great neglect.Literature ReviewDue to the novelty of the Metaverse world theory in the literature of today's society, there has not been much scientific research in this field and the same few available researches have either been explained in terms of computer science, economics and architecture, or due to the unknown and obscurity of some of its dimensions for the human sciences thinkers with a pathological approach. Therefore, investigating the cognitive and ontological aspects of this phenomenon from the perspective of Islamic philosophy can be an innovative approach to this problem.
MethodologyThis essay with an ontological approach and descriptive and analytical method explains the nature of the Metaverse world and technologies that are effective in achieving users' perception of this world and then analyzes the way and type of human perception of Metaverse world based on Mulla Sadra's view.
The questions that will be answered in this essay are as follows:What is the nature of the Metaverse world and which technologies used in the Metaverse world play a role in human perception?
What is the ontological analysis of the Metaverse world and its features based on Mulla Sadra's view?
According to the types of perception in Mulla Sadra's view, what is the type and manner of human perception in the Metaverse world?ConclusionAccording to the foundations of Sadra'i philosophy, the perceptible space for the user in the Metaverse is not an Illusion and imagination space for three reasons, but it is a real and external perceptible space, because what is perceived in the Metaverse is the source of external effects, secondly, the perceptible beings in Metaverse have their own objective, partial, and special existence, thirdly, according to the interactive characteristics of this space, the personal perceptions of each user in Metaverse are conceivable for other users as well, so it cannot be an illusionary world.
According to the foundations of Mulla Sadra's ontology and the characteristics of Metaverse, Metaverse is a "hybrid external credit" world, and the entities that make up this space are both true and credit combinations. Also, the entities that make up Metaverse have a real, objective and tangible existence and have an external, partial, and special existence. The Metaverse is a type of tangible being, because this world consists of a series of tangible and perceptible components and has length, width, and depth, such as graphic images having three dimensions, sound waves, etc.
Therefore, because the Metaverse is a credit combination and has no identity other than the identity of its components, it is perceptible by the senses, and what can be understood by humans from the world of the Metaverse are subtle substances such as energy, waves, etc. that complications and attributes such as color, size, etc. are added to them so that they become perceptible to humans. In the Metaverse, users interact with each other in real time, so time in this world has meaning and is in line with real time. This world, like other creatures in the natural world, has movement and change.
By analyzing the characteristics of the Metaverse, it became clear that the place of existence of the Metaverse world is the world of nature; because the existence form of the beings that make up this world is matter (subtle body) and they have other perceptible characteristics of the natural world; like being tangible, having partial and objective existence, having width, length and depth, occupying space and movement, etc. In the epistemological analysis of the Metaverse world, it was determined that what is comprehensible to humans in the metaverse is made by two technologies, virtual reality, and augmented reality, which in virtual reality is sent to the user from only one input source of comprehensible information, and the tools used for perception are by the user among the preliminary and background causes the foundation for the realization of perception in the world of Metaverse. But in augmented reality, information can be understood by the user from two input sources at the same time; the real world, which is understood by the five senses, and the world that can be understood by humans through special tools that are the basis and introduction for perception. In a natural way and through technologies, it is perceived through human senses, and perception in this world is of the type of sensory perception; what is perceived are computer-generated sensations; such as three-dimensional graphic images, and... of course, it should be mentioned that unlike the underlying causes in the real space that are outside the domain of human will and discretion, the underlying causes (computer processes) in the virtual space and Metaverse are formed in the domain of human agency and will and with his awareness. The user can change his and others' sensory perceptions based on determining the type of information data.
What is perceived from the metaverse under two technologies, augmented reality and virtual reality, is based on the philosophical foundations of Mulla Sadra, of the partial acquisition type of perception. When this partial perception is done by the visual and auditory senses, they are of the type of sensory perceptions, and the perception of the other three senses is of the type of imaginary perception.
But another perception also occurs for users in the metaverse, and that is the perception of a user's personal imagination, which is transformed into an external reality by the computer and becomes perceptible to the individual and other users. These perceptions are the type of perception of forms and partial meanings, with the user's imagination; the imagination creates new images with the help of imagination, according to the will of the user, and these images are recognized by artificial intelligence and become sensations in the metaverse, where the visual and auditory perception of these "imaginary sensations" are of the sensory perception and their perception by the senses of smell, touch, and taste. And inner senses are of the type of imaginary perception.Keywords: Metaverse, Ontology, Perception, Mulla Sadra, Reality -
«متاورس» پدیدار فناورانه ای است که به تازگی مورد توجه ویژه ی عموم و خصوص جامعه قرار گرفته است. این پدیدار نوظهور که بر پایه ی چند فناوری پیشرو در حوزه ی اطلاعات و ارتباطات ایجاد می شود و بیشتر به مرحله ی ایده نزدیک است تا به مرحله ی اجرا، پرسش های بسیاری را برانگیخته است؛ از پرسش هایی در خصوص چیستی و چگونگی این پدیدار تا پرسش هایی از کارکردهای متنوع و آثار مختلف آن. در مقام پاسخ به پرسش از چیستی متاورس، پاسخ های متنوعی داده شده که البته عمده ی این پاسخ ها از منظری فنی مطرح گردیده اند. ما در این نوشتار با استفاده از مفهوم فلسفی «زیست جهان» و تحلیل پدیدارشناسانه ی ادموند هوسرل، فیلسوف برجسته آلمانی، به دنبال تعمیق پاسخ به پرسش از چیستی متاورس هستیم و با مدد از نگرشی فلسفی به این پرسش راهبردی، تلاش کرده ایم برداشتی از سرشت متاورس ارایه نماییم که با صرف پاسخ های فنی و رایج، حاصل نخواهد شد. در این مقاله، پس از یک توضیح فنی درباره متاورس و مروری بر ادبیات پدیدارشناسی آن، نوآوری نظری خود را توضیح داده و با معرفی متاورس به عنوان «زیست جهان مصنوعی»، تقابل آن با «زیست جهان سنتی-طبیعی» را تبیین می کنیم. در پایان، به نتایج این نگاه پدیدارشناختی به متاورس و اثر سیاستگذارانه آن اشاره می نماییم.کلید واژگان: متاورس، فناوری، هوسرل، زیست جهان مصنوعی، زیست جهان سنتی-طبیعیPhilosophy of Science, Volume:12 Issue: 2, 2023, PP 135 -159“Metaverse” is a technological phenomenon that has attracted the special attention of the public and the elite. This new phenomenon, which is based on several new emerging technologies in the fields of information and communication, and which is more near to idea than implementation, has brought several questions about; from questions about the nature of this phenomenon to questions about its various functions and effects. In answer to the question about the nature of metaverse various answers have been given, most of which are technical ones. In this article, we tend to deepen the answer to the question about the nature of metaverse, using the philosophical concept of “Lifeworld” and phenomenological analysis of Edmund Husserl, the eminent German philosopher and with the help of a philosophical approach to this strategic question, we have tried to provide an understanding of the nature of metaverse, not achieved by common technical answers alone. In this, after a technical explanation about the metaverse and a review of its phenomenology literature, we explain our theoretical innovation, and by introducing the metaverse as an "Artificial Lifeworld", explain its contrast with the "Traditional-Natural Lifeworld". at the end, we point out the results of this phenomenological approach to the metaverse and its effect on metaverse policy.Keywords: Metaverse, Technology, Husserl, Artificial lifeworld, Traditional-natural lifeworld
- نتایج بر اساس تاریخ انتشار مرتب شدهاند.
- کلیدواژه مورد نظر شما تنها در فیلد کلیدواژگان مقالات جستجو شدهاست. به منظور حذف نتایج غیر مرتبط، جستجو تنها در مقالات مجلاتی انجام شده که با مجله ماخذ هم موضوع هستند.
- در صورتی که میخواهید جستجو را در همه موضوعات و با شرایط دیگر تکرار کنید به صفحه جستجوی پیشرفته مجلات مراجعه کنید.