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جستجوی مقالات مرتبط با کلیدواژه

emotional design

در نشریات گروه هنر و معماری
  • Seyed Ali Faregh *, Amirbahador Khalkhali

    One of the issues that has always beset humanity throughout history is hearing loss, which continues to impact asizable portion of the population despite advancements in technology and medicine. These individuals must usecochlear implants or hearing aids to make up for their organ defect; additionally, this product makes up for the defect asa rehabilitation tool and aid; however, it also serves as a symbol of the deaf or hard of hearing user’s disability, whichmay cause this group to be viewed differently from other members of society. This research is conducted to explore ifincorporating aesthetic principles of jewelry into hearing aids can evoke positive emotions regarding the user’s selfperception and is divided into two sections: firstly, investigating the connection between emotional design and jewelry design through library research, and then the results are used to create a sample of behind the ear hearing aid that double as jewelry based on mood board of jewelry and silhouettes of hearing aid general forms. The designed sample is compared with the representative examples of this product in the market using the Kansei engineering method, and the semantic separation technique is used to extract the feelings of the user concerning self-confidence and self-image. The results obtained in this research show that hearing aids as jewelry induce more positive emotions such as the desire to show off and a sense of self-confidence in users in comparison with other products of this kind, which is directly related to the users’ self-image of this product.

    Keywords: Jewelry, Emotional Design, Hearing Aid, Self-Image
  • Nasser Koleini Mamaghani*, Parisa Izadpanah, Mahdiyeh Jafarnezhad Shahri

    In today's global market, products that meet users' emotional needs are more likely to succeed. Emotional design involves designers incorporating affective thought and user emotions to create a strong emotional connection between the user and the product. Culture plays a significant role in emotional design and user interaction. This study focuses on redesigning dinnerware based on Iran's tradition and cultural heritage. From the viewpoint of design parameters, five historical pottery periods, namely the Samanid, Seljuq, Ilkhanid, Timurid, and Safavid periods, were analyzed, and results were collected. A cultural design model was then created using Kano's questionnaire, which was distributed to thirty participants, both male and female, who were presented with questions related to the redesign of dinnerware. Kano's questionnaire included 16 questions about glazes, colors, patterns, and some of the design ideas used in the vessels from each historical period. A graphical image representing the outstanding pottery of each era was prepared and shown to participants. The results were analyzed using statistical approaches, revealing the cultural-emotional needs of users when interacting with the product. The results indicate a higher preference among Iranian users for ceramic features from the Timurid period. Additionally, the findings suggest that incorporating Sasanian patterns and simple arabesques into the vessels will better attract Iranian users. This approach helps create a more effective and engaging product for users.

    Keywords: Emotional Design, Cultural Model, Kano Model, Dinnerware, Cultural Heritage, User Interaction
  • Faezeh Almasi, Mahtab Khavareh, Nasser Koleini Mamaghani *
    Iranian animal-shaped pottery vessels dating back to about 1500 B.C. are good examples of emotional design in ancient Iran. These objects were functional vessels made inspired by different animals in real or abstract shapes. This research aims to evaluate the users’ emotional response to these vessels using the Kansei engineering approach. Understanding these emotional responses is significant as it helps in designing products inspired by these ancient objects that resonate better with users' emotional and psychological needs. With the cross-sectional and descriptive methodology, five animal-shaped vessels belonging to different historical periods and discovered from different places were selected. By choosing 15 kansei emotion words a questionnaire using the 5-point semantic differential method set, and participants were asked to answer a similar questionnaire for each vessel. The images of five objects were provided to all the participants and they had to answer the five questionnaires by looking at them. The number of participants was 51, ranging from 15 to 50 years old. For data analysis, the factor analysis method was used for clustering the Kansei words, and then ANOVA analysis was applied. Based on the analysis, the result shows that the attractiveness of animal-shaped vessels for participants depends on the form, indicating a preference for familiar forms derived from nature that are similar to mental images. Functionality is also an important aspect of this type of design. For designers, understanding these emotional responses can significantly enhance the design process, leading to products that better meet users' emotional and psychological needs.
    Keywords: Kansei Engineering, Iranian Ancient Products, Animal-Shaped Ceramics, Emotional Design
  • بنیامین بخشی*
    اگر گشتی در بازار محصولات مصرفی بزنید، با انواع مختلف تدابیر طراحانه ای روبرو می شوید که تا آخرین جزییات برآنند تا افکار، احساسات و اعمال مصرف کنندگان را در تک تک لحظات زندگیشان تحت تاثیر قرار دهند. در سال 1957، روزنامه نگار آمریکایی ونس پاکارد از اصطلاح اغواگران نامریی در توضیح روش های روانشناسانه در تبلیغات استفاده کرد. حال، پس از گذشت بیش از نیم قرن، تصویربرداری های نورونی از مغز و تکنولوژی پردازش کلان داده ها بر نظریات وی صحه می گذارند؛ تصمیماتی که در طی روند طراحی یک محصول یا سیستم گرفته می شود ،خواسته یا ناخواسته، همیشه بر کاربران تاثیراتی دارند.
    کلید واژگان: ترغیب، تاثیر، طراحی احساس گرا، طراحی و اقتصاد، طراحی و قدرت
    Benyamin Bakhshi *
    Take a walk around the consumer landscapes of our larger cities and you can’t fail to experience, consciously or otherwise, all manner of design interventions whose every detail seeks to influence people’s thoughts, emotions, and actions. Back in 1957, American journalist Vance Packard coined the term “hidden persuaders” to describe the sales-promoting psychological techniques used in advertising and consumer research. More than half a century later, neuroscientific imaging, ubiquitous computer-aided technology and big data have long since caught up with Packard’s ideas. Design decisions always have an impact on the user – intentionally or not.
    Keywords: Nudging, Influence, Emotional design, Design & Economy, Design, Power
  • سید علی فارغ*، امیربهادر خلخالی
    پس از افول مدرنیسم و ظهور عصر پست مدرنیسم، به ظرفیت های هیجانی و قابلیت های احساسی مصنوعات به عنوان یک کارکرد اصلی تولیدات صنعتی مورد استفاده انسان ها بیش از پیش توجه شد و رابطه تعاملی بین کاربر با محصول به طور جدی مورد توجه پژوهشگران حوزه طراحی احساس گرا واقع شد. از جمله احساسات متداول و موثر انسان ها که از حیث انبساط روحی و حظ ذهنی، اثرات روانی مثبتی به همراه دارد حس شادی و شوخ طبعی است. هدف این مقاله که از نوع پژوهشی است، بررسی نقش احساس گرایی در ارتباط متقابل بین مصنوعات با استفاده گران و به طور ویژه جایگاه شوخی و مطایبه برخی محصولات صنعتی طراحی شده با کاربران این گونه تولیدات صنعتی است؛ در این مطالعه پس از پرداختن به مبحث احساس گرایی به شیوه تحقیقات توصیفی و بررسی پدیده رفتاری مزاح و شوخ طبعی از دیدگاه روانشناسی، به بررسی انواع لذتهای منتج از استفاده محصولات و نقش شوخ طبعی در آنها تمرکز می شود و عواملی همچون فرم، عملکرد، جنس، رنگ که از نظر بصری و به طور ملموس موجب تحریک هیجانات و نیز عواطف در مخاطب محصولات احساس گرا می گردد در این مقاله مورد بررسی واقع می شوند و تاثیر مانور احساسی طراح بر ایجاد تفریح و سرگرمی از طریق محصولات نیز مورد توجه قرار داده می شود. بر اساس دسته بندی ارایه شده مبنی بر انواع لذت ناشی از کاربری این طیف از تولیدات صنعتی مورد استفاده، نتیجه این مطالعه نقش و اهمیت مقوله طراحی شوخ در توفیق تجاری کاربرد نمونه محصولاتی با مخاطبین احساس گرا را نشان می دهد.
    کلید واژگان: احساس گرایی، شوخ طبعی، لذت، محصولات احسا س گرا
    Seyed Ali FAREGH *, Amir Bahador Khalkhali
    After the decline of modernism and the rise of postmodernism, the emotional capacities and emotional abilities of products as a major function of industrial artifacts used more than before and the interaction between user and the product was seriously considered by researchers. One of the common and effective emotions of human beings, which has positive psychological effects in terms of spiritual expansion and mental pleasure, is the sense of happiness and humor. The purpose of this article, which is promotional, is to investigate the role of sentimentality in the interaction between products and users, and in particular to express how humor impacts the user of product. In this study, after addressing the issue of sentimentality through descriptive research and examining the behavioral phenomenon of humor and humor from a psychological point of view, the role of different types of humor in products is focused on elements such as form, function, material and color. These products visually stimulate user emotions., which leads to their pleasure. The result of this study shows the role and importance of humorous design in the commercial success, particularly with emotional audiences.
    Keywords: Emotional design, Sense of Humor, Emotional Products, User Pleasure
  • سعید علیاری، مهسا چینی کار، امیرمسعود فریدی زاد*

    طراحی مسئولانه یا طراحی متعهد به جامعه که زیر چتر مفهوم گسترده تر پایداری اجتماعی قرار می گیرد، در پی شناسایی و پاسخ به نیازهای به حاشیه رانده شده جامعه، بدون انتظار برای به رسمیت شناخته شدن آنها توسط مکانیزم بازار است. این رویکرد که در اخلاق و جنبه های مسئولیت اجتماعی طراحی ریشه دارد، به موازات افزایش دغدغه مندی انسان گرایانه مطالبات عمومی، رنگ جدی تری به خود گرفته است. هرچند جامعه طراحی هرگز از چنین ارزش هایی خالی نبوده است، اما به رسمیت شناختن و ارایه چارچوب های مفهومی، به رشد و بالندگی این حوزه کمک خواهد کرد. با این ضرورت و نبود مطالعه مشابه در ادبیات داخلی، این مقاله پس از شرح مبانی نظری موضوع، در قالب ارزشیابی و تحلیل روند یک مطالعه موردی بومی که ذیل روش های تحقیق توصیفی طبقه بندی می شود، به بررسی ابعاد و فرایند دست یابی به اهداف طراحی مسئولانه پرداخته است. مطالعات پیشین و نتایج این پروژه نشان می دهند کنشگرایی و جستجو و تلاش در شناسایی مسایل به حاشیه رانده شده، از مهم ترین تفاوت های این رویکرد با نظام های معمول طراحی مبتنی بر بازار است. مهارتی که البته توسعه آن نیازمند نگاه جدی تر برنامه های آموزشی طراحی است.

    کلید واژگان: طراحی مسئولانه، روان درمانی، خودزنی، طراحی احساسگرا
    Saeid Aliari, Mahsa Chinikar, Amir Masoud Faridizad *

    Responsible design as part of the broader concept of social sustainability seeks to identify and respond to the marginalized needs without being recognized by the market mechanism. This approach, rooted in morality and social responsibility aspects, brings the empowerment of the community with them, and increases social justice. The health domain is defined as one of the eight main axes of purposeful socially responsible design. In the meantime, mental health-related diseases are less in the angle of view of the designers despite its high importance. The present article has entered the domain of Mental Diseases and tries to narrate a picture of how to meet social responsibility in the form of a product design project to control self-harm. It seems that taking four fundamental steps in an action responsible design project is required: searching and identifying the problem, empathetic understanding and definition of the problem in its social context, collaborative design, and receiving feedback and learning. In the first step, by looking for the undiscovered needs or less attention of the community and regardless of issues raised by the market mechanism, a solution was based on the treatment of suffered people from self-harm. Addressing the self-harm issue is a clear necessity because of its relevance to the possible suicide in the next steps. In the second step with the aim of understanding the problem from the perspective of the target group, five people who had experienced self-harming were identified and interviewed. In addition, the findings of observations, information of consulting sessions of two psychological experts with their clients, and also studying the notes of individuals involved with this disease in social media, were complementary to this step. After filtering the data, applied keywords were created in the form of visual cards with the objective of facilitating the common understanding of the problem-solving process. In the third step with the aim of providing solutions with the presence of people involved with the subject in the solution process, the interviewees in a joint session took action to sort the cards below their intended concepts and the free representation of metaphors and descriptions that flowed at the same time. As a result, some suggested statements formed the basis of some original ideas. Then solutions that were more worthy were developed with respect to the consultation of relevant psychologists, and developed a package of complementary products that cover a range of emotional behaviors for the user. Finally, in the fourth step, with the aim of obtaining real feedback from the solution, product efficiency was evaluated in both dimensions of design and psychology. The design-based evaluation was done based on the three layers of the emotional design of Norman in three surfaces instinctive, behavioral, and reflective; and also the psychological evaluation was performed by three experts in the field of psychology. Finally, the capability of the products set as a tool for managing self-harm has been assessed positively and has been approved for clinical use.

    Keywords: Responsible, psychotherapy, Self harm, Emotional design
  • مریم زارع*، حسن صادقی نائینی، علیرضا اژدری، جمشید امامی
    با توجه به معضلات جوامع امروزی، به نظر می رسد که فرصت تعامل و گفتگو بین افراد خانواده به حداقل رسیده است. احساسات در تصمیم گیری ها به ما کمک می کنند و احساسات مثبت برانگیزاننده خلاقیت و یادگیری بیش تر فرد می باشند. به اعتقاد روان شناسان، افرادی که در موقعیت احساسی مثبت قرار می گیرند، بهتر می توانند از عهده مشکلات برآیند و راه حل مناسبی برای آن ها پیدا کنند. هدف پژوهش، بهبود روابط افراد در خانواده به کمک برانگیختن احساسات مثبت در کاربران می باشد. لذا، با در نظر گرفتن کم شدن میزان تعاملات بین افراد خانواده به عنوان جامعه ای کوچک، از بین زمان هایی که افراد یک خانواده همگی با هم در ارتباطند، زمان صرف غذا برای خلق احساس مثبت در نظر گرفته شد. پرسشی که باید پاسخ داده شود، این است که، چگونه می توان از طریق طراحی احساسات مثبت را در کاربر برانگیخت. این پژوهش از نوع مقطعی بوده و به شیوه مردم نگاری و توسط پرسش نامه، مشاهده و مصاحبه با افراد مختلف طی زمانی بیش از یک سال پیگیری شد. با توجه به نتایج به دست آمده از تحقیق، به نظر می رسد که ارتقای سطح روابط اجتماعی و خانوادگی از طریق طراحی امکان پذیر می باشد. بررسی های انجام شده روی انواع ظروف غذاخوری نشان داد که فرم، جنس، رنگ و چیدمان ظروف غذاخوری بر میزان تعامل بین افراد هنگام صرف غذا و برانگیختن بیش تر احساسات مثبت تاثیرگذار است و می تواند به بهبود روابط بین افراد خانواده کمک نماید. تاثیرگذاری فرهنگ جهانی بر فرهنگ بومی می تواند در طراحی ظروف نقش بسزایی را ایفا نماید.
    کلید واژگان: روان شناسی مثبت، طراحی مثبت، احساسات مثبت، طراحی احساس گرا، ظروف غذاخوری
    Maryam Zare *, Hassan Sadeghi Naeini, Alireza Ajdari, Jamshid Emami
    Positive design is one of the latest sub-disciplines of industrial design that was introduced to the design world by Donald Norman. In general, positive design can be considered beyond critical design and functionalist design. Whereas critical design attempts to show social abnormalities and functional design emphasizes preserving social normality, positive design is aimed at the promotion of life and human characteristics from a normal state to an ideal state. According to the studies by Desmet (2012), people can experience different positive emotions facing the products, although some emotions are experienced more frequently (such as joy, satisfaction, and amusement) and some other emotions are less frequently experienced (worship, lust, and dreaminess). His studies indicated that all 25 positive emotions can be experienced. The different sources of emotions provide a wide range of opportunities for the designers. When the purpose of designing a product is provoking a positive emotion, the designer can look at the object and search for an opportunity for creating human-product interaction or human-human activity which is made possible through an object. The positive design has recently found its role in the community and is considered as a factor linking aesthetics and ethics, or in other words, sensational and ethical design. However, its theoretical foundations and functions have not been fully studied yet. Regarding the dilemmas of contemporary societies and their effects on the family environment, it seems the opportunity of interaction and conversation between the family members has been minimized regarding the dilemmas of the contemporary societies and their impacts on the families’ environment. Emotions help us in decision making, and positive emotions. in particular, provoke more creativity and learning in individuals. People who are in a positive emotional state can better handle the problems and find better solutions, as stated by psychologists The aim of the research is to improve family relationships by stimulating positive feelings in users. Hence, according to the purpose of Positive Design and regarding the reduced interactions among family members, meal times could be considered crucial for creating positive emotions in this smallest community while they get together at the table. The main question that needs to be answered is how to evoke positive emotions in the user through design. In this cross-sectional study, observation and data gathering were achieved through field and library research. In the next step, due to the novelty of the issue, a positive design approach and the relevant available examples were extensively dealt with. Furthermore, the study of the product situation, an initial survey of homes, national and global markets were performed using conceptual diagrams. Final investigations and field research were done by collecting the data related to the young couples and their relationship with the products through ethnography, questionnaire, observation, and interview. As a final point, conclusion and selection of the top designs based on the user’s needs, positive design approach, proposing suggestions and research added values were on the agenda.
    The initial information about the state of tableware at homes of 20 young couples, residing in Shiraz and Tehran, was gathered through ethnography, observation and interviews. The questions were related to the kinds of dishes existing at homes and the user’s opinions about them. A notable point was realized in the process of studying the users. Many changes have occurred within the concept of family life during recent years, i.e., reduction of size/members, postponed marriages, and increased level of divorce. According to a new model of FLC by Gilly and Enis, the term “young couple” has got a new meaning: a couple within the age of 18-34, who have married recently and don’t have children.
    The subject population at the final phase of the research includes young couples from all over Iran. Sampling was done by a purposeful method so that a couple was selected from every city, and other young couples they introduced as their acquaintances, were added as new samples. The sample size contained about 50 couples, among which 13 people were men and 37 were women. According to the definition of a young couple by Samadi (2007), these people were in the range of 18 - 34 years old. A questionnaire including two sections was charted for the research. The overall information about the participants and their relation with the tableware was studied in the first part, and the level of excitement -stimulated by the product- through 25 positive emotions, in the second part. At this stage, the level of provocation of every 25 emotions (stimulated by the tableware) was measured using seven-points Likert scale. Each of the positive emotions provoked by dishes holds different levels of severity. It has been observed that some emotions are experienced more frequently, viz. admiration, satisfaction, relaxation, amusement, euphoria, and joy. Some other emotions are less intense and are experienced less frequently: anticipation, lust and Worship.
    It was observed that the emotions of admiration, satisfaction, relaxation, amusement, euphoria, and joy are experienced more frequently than the other emotions. In order to investigate the significant difference between the 10 categories of tableware and the six emotions, the Kruskal-Wallis analysis was employed at this point. The results of the test indicated that there is a significant difference between the tableware and the six selected emotions.There are six emotional resources regarding the human-product interactions that can be defined as the following: Focusing on the object (dish), its high quality should be paid attention to. As a result, porcelain material was selected due to its quality, strength, beauty, elegance, and healthiness in addition to the users’ demands. Focusing on the concept, the pieces of tableware should allow for different layouts on the table, according to the kind of food and family culture. Focusing on interaction, producing different separate pieces facilitates access to different foods. Focusing on activity, different forms of the dishes make them suitable for different purposes, or for being used as a complement for other dinner services. Focusing on ourselves, different harmonized forms, and applying beautiful decorations and garnish can make us feel proud of our table. Focusing on others, tableware layout and decoration should have a positive effect on others. By means of a vase or candle, the described positive effects could increase, and communication would get easier for the individuals. According to the diagrams and the results of the previous sections, it seems the features that provoke each of the six emotions can be defined as the following: Admiration: being good-looking, using specific techniques, harmony between the pieces, having an integral identity Satisfaction: ordered, geometric, and logical layout, convenient access, avoiding complexity
    Relaxation: plain and mild forms, using curved forms, avoiding complexity
    Amusement: it seems that new and novel forms of tableware and various layouts lead to the provocation of amusement emotion. Old and repeated forms reduce this emotion
    Euphoria: using uniform patterns, various layouts, creating different spaces in a dish, avoiding old and repeated forms
    Joy: simplicity, integrity, without drawing, creating different spaces in a dish
    The results give us considerable evidence that, enriching social/family communications is probable through design. A study on varieties of tableware revealed that form, material, colour, and layout of the dishes affect the interactions between family members during the meals, provoke positive emotions and also may improve their relationship.
    Keywords: Positive psychology, Positive design, positive emotions, Emotional design, Tableware
  • هدیه جهانگیری، بهاره تیموری *

    سفره غذا، نه تنها جایی برای گردهم آمدن نسل ها به منظور خوردن و آشامیدن است، بلکه نشانگر فرهنگ و هنر مردمان در گذر زمان است. بخشی از سنت ها و آداب و رسوم فرهنگی خوردن و نوشیدن بر سر سفره های غذا بین نسل ها منتقل می شود. در جریان این انتقال، نقش ظرف، همسان مظروف از اهمیت بسیاری برخوردار است. ایرانیان از دیرباز مطابق سبک زندگی و فرهنگ خود، ظروف خاصی را برای سفره های غذای خود طراحی می کردند به کار می بردند؛ اما اکنون سفره غذای ایرانی، میراث دار مناسبی برای ظروف غذا، به ویژه نوشیدنی نیست. ظروف بلور و چینی کپی شده از طرح های چینی، چک و ژاپنی، سفره های غذا را پر کرده اند. از طرفی، مردم امروز تمایل اندکی به استفاده از ظروف با طراحی متعلق به گذشته در کنار ظروف مدرن خود بر سر سفره دارند. این پژوهش به دنبال پاسخ به این سوال است که برای طراحی محصولی امروزی با ویژگی های هنر ایرانی-اسلامی چه باید کرد؟ به همین منظور برای طراحی ظرف نوشیدنی بر مبنای طراحی ایرانی، به نمونه ای از جام و صراحی از دوره قاجار مراجعه شد. این نمونه، محصولی موفق در زمان خود و برای کاربر امروز، خاطره انگیز است. برای دستیابی به کلیدهای طراحی محصول براساس طراحی ایرانی، پس از بررسی نمونه های قدیمی تر این صراحی در دوره صفویه و استخراج ویژگی های شاخص طراحی ایرانی، محصول موردنظر از نظر زیبایی شناسی بررسی شد. نتایج این مطالعه به این نکته اشاره می کند که نحوه به کار بردن اصول پایه طراحی، چون نظم، ریتم، عامل مفروض و نحوه تعریف محور در طراحی محصول، به طرح آن هویتی ایرانی می بخشد و بازتعریف این مفاهیم پایه، برمبنای خواست مردم امروز، آن را برای مخاطب خود قابل پذیرش می سازد.

    کلید واژگان: هنر صفویه، هنر قاجار، طراحی احساس گرا، صراحی، جام
    Hediyeh Jahangiri, Bahareh Teimouri *

    Dining table is not only a place to gather for food and drink, but it also the art and culture of people throughout time. Related cultural traditions and rituals pass from generation to generation. Through the utensil use as significantly as the victuals. Persian lifestyle and culture has long played a major role in shaping the dining table utensil. The contemporary designs, however, are not much indicative of the Persian heritage particularly in case of dishes for drinks. Crystal and porcelain dishes modelled on Chinese, Japanese and Czech designs clutter in the market. In addition, most people show little willingness to include dishes with old design on their table. This study deals with the question of how to model modern design characterized with Persian- Islamic art. In so doing, it is attempted to design drinking utensils based on Qajar goblet and decanter which can be considered as then successful product and a reminiscent of past culture. The research methodology is descriptive- analytic and the required data was collected through archive as well as the analysis of the paintings of Isfahan places and the decanters of Safavid and Qajar eras. Tracing back the Qajar model to its Safavid precursor certain characteristic features of Persian design were extracted. The model was then investigated from an aesthetic perspective to drive the key design based on Persian art. Focusing on design principles such as order, rhythm, point of commonality and axis definition, the proposed model based on Qajar design creates Persian identity and cultural base for contemporary products. Emotional design approach consiste of three levels. Considering the visceral level, the study focused on form design, weigh, color and the touch of the product to impress people. Ergonomic rules and the catch of the product were taken in to consideration at the behavioral level. The reflective level was consolidated through following Isfahan artistic style as well as the pattern and form of Qajar decanter and goblets.

    Keywords: Safavid art, Qajar art, emotional design, Decanter, Goblet
  • بهاره تیموری*، هدیه جهانگیری
    خوراک و نحوه خوردن و نوشیدن، افزون بر آن که منبعی برای تامین انرژی و سلامت انسان باشد بازتاب دهنده آرایش های فرهنگی جوامع انسانی است. در این میان نقش ظروف سرو خوراک و نوشیدنی هم پای مظروف، در انتقال بخشی از فرهنگ و هویت جامعه به نسل بعد دارای اهمیت است. با آنکه ایرانیان از دیرباز مطابق سبک زندگی و فرهنگ خود ظروف خاصی را برای سفره های غذای خود طراحی کرده و به کار می بردند اما اکنون، سفره غذای ایرانی میراث دار مناسبی برای ظروف غذا و به ویژه نوشیدنی ندارد. ظروف بلور و چینی کپی شده از طرح های چینی، چک و ژاپنی بازار بلور ایران را اشباع کرده اند. از طرفی، مردم امروز تمایل اندکی به بکار بردن ظروف با طراحی متعلق به گذشته در کنار ظروف مدرن خود بر سر سفره دارند. هدف از این پژوهش استخراج ویژگی های فیزیکی اثرگذار بر احساس کاربر در هنگام نوشیدن است. به همین منظور، بر مبنای رویکرد طراحی احساس گرا، مصاحبه نیمه ساختاریافته و سه آزمایش برای آزمودن احساس کاربران و شناسایی ارجحیت های فرمی آن ها تنظیم شد. چنان چه جام دارای فرمی لاله شکل و وزن بیشتر نسبت به نمونه های مشابه باشد محصول پاسخگوی بعد احساسی طراحی خواهد بود. طراحی فرم جام و صراحی برمبنای فرم نمونه دوره قاجار، قادر است سطوح بالای احساسات و هویت کاربر را تحت تاثیر قرار داده و انتظارات کاربر را بر مبنای کاربرد خوشایند آن برآورده کند.
    کلید واژگان: طراحی احساس گرا، جام، صراحی، کاربرد خوشایند
    Bahareh Teimouri *, Hedieh Jahangiri
    Dining table is not only a place to gather for food and drink, but it also the art and culture of people throughout time. Related cultural traditions and rituals pass from generation to generation through the utensil use as significantly as the victuals. Persian lifestyle and culture has long played a major role in shaping the dining table utensil. The contemporary designs, however, are not much indicative of the Persian heritage particularly in case of dishes for drinks. Crystal and porcelain dishes modelled on Chinese, Japanese and Czech designs clutter in the market. In addition, most people do not show much willingness to include dishes with old design on their table. The aim of this study is to extract physical characteristics emotionally affective while drinking. In so doing, a semi-structured interview and three experiments to test users’ feelings and examine their form preferences were arranged based on emotional design approach. Provided that the goblet with tulip- shape outweighs other goblet samples, it can satisfy the emotional dimension of the design. Modelled on Qajar style of goblet and decanter, the design would be able to highly affect user’s feelings and identity and meet their expectations regarding pleasurable usage.
    Keywords: Emotional design, Goblet, Decanter, Pleasurable usage
  • مهدیه حاتمی، یلدا محب شاهدین، سعیده محتشم امیری*
    از دغدغه های هر فرد طراح در هنگام طراحی محصول، آن است که چگونه می توان محصولی طراحی کرد که بتواند ارتباط عمیق و پیوند معنادار و قوی تری با طیف بیشتری از مردم برقرار کند. به عبارتی دیگر، این که لحاظ کردن چه مواردی در طراحی یک محصول می تواند تضمین قوی تری برای موفقیت آن کالا باشد، از نکات مهم و حیاتی در طراحی به شمار می رود. در این پژوهش که از نوع تحقیقات کیفی و توصیفی است و در آن از مطالعات اسنادی و بررسی مثال های کاربردی بهره گرفته شده ، سه سطح مختلف طراحی
    کلید واژگان: طراحی محصول، طراحی احساس گرا، ارتباط احساسی
    Mahdieh Hatami Saeid Abadi, Yalda Moheb Shahedin, Saeide Mohtasham Amiri *
    One of the of main concerns of designers in the process of product design is how to design a product which can make a deeper and more meaningful relationship with the broader range of consumers. In other words, one of the important and vital points in product design is to determine what are the elements to be considered to achieve to a more successful product. In this descriptive and qualitative research, three different levels of emotional design; Visceral Level, Behavioral Level, and Reflective Level, have been employed and their importance in relation to consumers have been studied. The results show that since each level of emotional design has a different influence on the consumer, applying all these three levels will lead up to a multilateral production success.
    Keywords: product design, emotional design, emotional relationship
  • ابراهیم باقری
    برخی محصولات حاوی پیام احساسی هستند که به صورت ناخودآگاه توسط مخاطبان تشخیص داده می شود و درک می گردد. چنین محصولاتی می توانند ضمن برقراری ارتباط قوی تر با استفاده کنندگان، پاسخگوی نیازهای حسی آنها باشند. طراحی احساس گرا، پاسخ به نیازهای حسی کاربران را محور اصلی طراحی می شناسد و سعی می کند تا معیارهای طراحی را به سوی این هدف متمایل سازد، اما شناسایی نیازهای حسی در حال رشد و تغییر کاربران و کاربرد آنها در فرایند طراحی به سهولت امکان پذیر نیست و نمی توان الگوهای کاربردی قابل اطمینانی را پیشنهاد نمود که متناسب با این رویکرد عرصه طراحی باشند. در این مقاله تاریخچه مختصری از طراحی احساس گرا، فرایند ایجاد احساس در کاربران، معیارهای تحلیلی طراحی احساس گرا (فرم، عملکرد، جنس و رنگ) و نحوه بهره گیری از آنها در فرایند طراحی به همراه مثال های کاربردی ارائه می شود. به وجه تمایز مفاهیم طراحی احساس برانگیز، احساس گرا و طراحی احساس اشاره می گردد و در پایان تفاوت این رویکرد در سطوح غریزی، رفتاری و انعکاسی و نحوه تاثیر محصولات در سطوح مذکور معرفی می شود. بنابراین با تشریح مفاهیم کاربردی سعی شده است تا نحوه استفاده از آنها در فرایند طراحی مشخص شده و بتواند مورد استفاده طراحان قرار گیرد.
    کلید واژگان: طراحی احساس، طراحی احساس گرا، قابلیت حسی محصولات، طراحی احساس برانگیز
    Ebrahim Bagheri
    Some products include emotional messages which are recognized and perceived by users unconsciously. Such products can have deeper influence on users and satisfy their emotional needs. From emotional design point of view, the main objective of design is to satisfy emotional needs of users, so tries to direct and incline design criteria to this main goal. Emotional design is based on advanced technology, new materials and computer aided design, so there is a possibility to produce variety of complicated products which are emotional, but it should be mentioned that all the products which are the resultant of new materials and advanced equipments, are not “Emotional”, So they can be distinguished by analysis of their forms, colors, functions and materials and the way they influence human emotions directly. Emotional objects should include semantics and emotions and they should transmit them to their users certainly. On the other hand, user responds to emotional motives in different levels; Decision making about stimulus can be automatic, without reasoning and due to comparing with last using patterns. It can be related to function and using products and be affected by designers and users experiments. Also can be formed by thinking about environmental motives and be related to cultural, social, semantic and semiotic aspects. Recent concepts can be formed gradually and influence on users insight and behavior. So visceral, behavioral and reflective levels of emotional design are distinguished. Some researchers of design field, believe that emotional design is not a style or “ism” and even does not belong to a period of time, it is an approach related to ergonomics and cognitive psychology. They believe that emotional design is the result of user centered design and focus on physical and psychological requirements of users will result in increment of sale and predominance of producers in competitive areas. It should be mentioned that nowadays we live in a world which is full of semantic and semiotic concepts and different values. Rapid and continuous development of technology and delivery of new products with new valuable capabilities by the mass media, makes it difficult to perceive and recognize rising and changeable requirements of users, so it is not possible to reach emotional design by standardization and making related patterns. Only extended study and research about individual and social aspects of users and accompany with development of technology is the main solution of this attitude. In this article brief history of emotional design is mentioned, then process of generation of emotion in users, analytical criteria of emotional design (form, function, material & color) and how to use them in design process with some related applied examples are described. Goes on to talk about the distinctions between concepts of emotionalize design, emotional design and emotion design, and at last the differences of visceral, behavioral and reflective levels of emotional design and the way products play their roles in these levels is introduced. Description of applied concepts of emotional design, helps designers to use them in design process and generate valuable emotional efficacy.
    Keywords: Emotional Design, Sensibility of Products, Emotionalize Design, Emotion Design
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