The effect of action video games on the visual selective attention of children with dyslexia

Message:
Abstract:
Aim
The present study was designed to evaluate the effect of action video games on the visual selective attention of children with dyslexia.
Method
The research was a semi-experimental design with pretestposttest and control group. A total number of 30 male students aged 9 to 11 years with dyslexia in the city of khorramdareh were selected by simple random sampling method and were randomly assigned to control and experimental groups. The experimental group took part in 9 sessions (each session for 80 minutes) in an action video game. Data collection was done by using Stroop test, Raven test of intelligence, and CSI-4’s sub-scale including ADHD Test. Data were analyzed using Ancova.
Results
The Results showed that there was a significant difference between the two groups in the rate of correct responses, congruent and incongruent Stroop test, the amount of reaction time, and the amount of test time.
Conclusion
Results showed that playing action video game increased subjects’ visual selective attention in the experimental group. Furthermore, the results of delayed post-test indicated the stability of the results in the experimental group after 2 months.
Language:
Persian
Published:
Quarterly Journal of Social Cognition, Volume:3 Issue: 6, 2015
Pages:
59 to 70
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