The effect of Electronic puzzle Games on Improving Reading Performance of Students with learning disorders
The purpose of this study was to investigate the effect of Electronic puzzle Games on improving the reading performance of students with learning disorders in Gorgan. The research was applied to the target and quasi-experimental, pre-test and post-test design with control group. The statistical population consisted of 255 female students of Shokufa and Dena provincial centers and non-profit centers of wisdom and rain of Gorgan city in the academic year of 2018-19. Twenty subjects in the experimental group and 20 in the control group were randomly selected. The data gathering tool consisted of: Reading test (Karami, Moradi, Akbari, 2002) and intervention tools including: Tetris electronic game play for four weeks and six sessions of 30 minutes. The findings of the analysis of covariance showed that Electronic Games puzzle a significant role in improving the reading performance of female students with learning disorders in Gorgan, and Electronic puzzle Games have the greatest impact on the components of "naming images and understanding the text and reading the words" Girl students had learning disorders in Gorgan.
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