Subject Map of "Game in libraries" articles in the Scopus database
The purpose of this paper is to determine various aspects of the field of "Game in Libraries" using a knowledge map.
This study is applied scientometrics research. The study population included 86 articles in the field of "Game in libraries and information literacy" that indexed in Scopus by the end of 2016. In this paper, we use Text mining analysis and social network analysis to draw a knowledge map of "Game in libraries". The overall structure of the network was investigated using metrics like density; metrics include degree centrality, betweenness centrality and eigenvector Centrality to visual representing of knowledge and determining the vacuum and density points of scientific trends of "Game in libraries". Excel and NodeXL software were utilized for data analysis.
The results showed that the most important subjects in the field of "Game in libraries" were Game-based learning, Game collection development, Game programs, Game design, Game analysis, Information literacy, Library instruction, search ethics, plagiarism, and gamification. Educational games, academic libraries and game-based learning keywords ranked as the highest size. Academic libraries, public libraries, students and library collections keywords were the most effective in the network.
Identifying different subjects of the field of game in libraries will be the most effective for the success of research projects in this field. Research such as the present study can provide a comprehensive view of long-term planning for the presentation of game programs in libraries and the use of games in library education and information literacy.
- حق عضویت دریافتی صرف حمایت از نشریات عضو و نگهداری، تکمیل و توسعه مگیران میشود.
- پرداخت حق اشتراک و دانلود مقالات اجازه بازنشر آن در سایر رسانههای چاپی و دیجیتال را به کاربر نمیدهد.