Analyzing Desirable Capacities of Borzounameh for the Adaptation of Hack and Slash Computer Game
Computer games are a combination of the arts of cinema, graphics, music, literature, and their subsets that, despite having an applicant and a consumer, have not been considered in Iran in terms of production for various reasons. However, by adapting literary works as the axis of creative ideation in connection with the narration of computer games, a more effective platform can be created in the production of such products. Therefore, in the present study, the aim was to investigate this issue by a descriptive-analytical method, relying on the desirable features of classical Persian literature that has a range of epic works and texts such as Borzounameh and similar examples. The question posed in this study is: What are the characteristics of existence, multiplicity, and diversity that make adaptation desirable for computer games with an indigenous culture approach and considering appropriate value-ethical norms? It seems that features such as the presence of a compelling story and lively narrative, the presence of a hero (anti-hero), and the multiplicity of attractive characters with the ability to interact in the context of various conflicts and image-based expression of appropriate themes in epic works have turned these types of texts into desirable options for adapting computer games with a loyal approach and with small changes appropriate to the age and culture of the target audience in the widely-used martial-combat genre.
- حق عضویت دریافتی صرف حمایت از نشریات عضو و نگهداری، تکمیل و توسعه مگیران میشود.
- پرداخت حق اشتراک و دانلود مقالات اجازه بازنشر آن در سایر رسانههای چاپی و دیجیتال را به کاربر نمیدهد.