Study the effect of educational games on improving the basic English language skills learning
The purpose of this study was to investigate the effect of educational games on improving the basic English language proficiency of students at Payam-e-Kermanshah University. The research method was semi-experimental and the four-group Solomon design with pre-test and post-test was used. The statistical population consisted of all students, Payame Noor Karmanshah University. 60 people were selected from the community using random sampling and were randomly assigned to experimental and control groups and trained for one semester using educational games and routine. In this research, a researcher-made test was used to measure students' learning. The validity of the test by using the Richardson CoD method was 82. announced. SPSS software was used for statistical analysis and multivariate analysis of variance analysis was used to investigate the research hypotheses. The results of the data analysis showed that there is a significant difference between the mean scores of the test and control groups in the visual, written, auditory and spoken components, but the effect of pre-test, as well as the pre-test and group interaction is not significant. Abstract The purpose of this study was to investigate the effect of educational games on improving the basic English language proficiency of students at Payam-e-Kermanshah University. The research method was semi-experimental and the four-group Solomon design with pre-test and post-test was used. The statistical population consisted of all students, Payame Noor Karmanshah University. 60 people were selected from the community using random sampling and were randomly assigned to experimental and control groups and trained for one semester using educational games and routine. In this research, a researcher-made test was used to measure students' learning. The validity of the test by using the Richardson CoD method was 82. announced. SPSS software was used for statistical analysis and multivariate analysis of variance analysis was used to investigate the research hypotheses. The results of the data analysis showed that there is a significant difference between the mean scores of the test and control groups in the visual, written, auditory and spoken components, but the effect of pre-test, as well as the pre-test and group interaction is not significant. Abstract The purpose of this study was to investigate the effect of educational games on improving the basic English language proficiency of students at Payam-e-Kermanshah University. The research method was semi-experimental and the four-group Solomon design with pre-test and post-test was used. The statistical population consisted of all students, Payame Noor Karmanshah University. 60 people were selected from the community using random sampling and were randomly assigned to experimental and control groups and trained for one semester using educational games and routine. In this research, a researcher-made test was used to measure students' learning. The validity of the test by using the Richardson CoD method was 82. announced. SPSS software was used for statistical analysis and multivariate analysis of variance analysis was used to investigate the research hypotheses. The results of the data analysis showed that there is a significant difference between the mean scores of the test and control groups in the visual, written, auditory and spoken components, but the effect of pre-test, as well as the pre-test and group interaction is not significant. Abstract The purpose of this study was to investigate the effect of educational games on improving the basic English language proficiency of students at Payam-e-Kermanshah University. The research method was semi-experimental and the four-group Solomon design with pre-test and post-test was used. The statistical population consisted of all students, Payame Noor Karmanshah University. 60 people were selected from the community using random sampling and were randomly assigned to experimental and control groups and trained for one semester using educational games and routine. In this research, a researcher-made test was used to measure students' learning. The validity of the test by using the Richardson CoD method was 82. announced. SPSS software was used for statistical analysis and multivariate analysis of variance analysis was used to investigate the research hypotheses. The results of the data analysis showed that there is a significant difference between the mean scores of the test and control groups in the visual, written, auditory and spoken components, but the effect of pre-test, as well as the pre-test and group interaction is not significant. Abstract The purpose of this study was to investigate the effect of educational games on improving the basic English language proficiency of students at Payam-e-Kermanshah University. The research method was semi-experimental and the four-group Solomon design with pre-test and post-test was used. The statistical population consisted of all students, Payame Noor Karmanshah University. 60 people were selected from the community using random sampling and were randomly assigned to experimental and control groups and trained for one semester using educational games and routine. In this research, a researcher-made test was used to measure students' learning. The validity of the test by using the Richardson CoD method was 82. announced. SPSS software was used for statistical analysis and multivariate analysis of variance analysis was used to investigate the research hypotheses. The results of the data analysis showed that there is a significant difference between the mean scores of the test and control groups in the visual, written, auditory and spoken components, but the effect of pre-test, as well as the pre-test and group interaction is not significant. Abstract The purpose of this study was to investigate the effect of educational games on improving the basic English language proficiency of students at Payam-e-Kermanshah University. The research method was semi-experimental and the four-group Solomon design with pre-test and post-test was used. The statistical population consisted of all students, Payame Noor Karmanshah University. 60 people were selected from the community using random sampling and were randomly assigned to experimental and control groups and trained for one semester using educational games and routine. In this research, a researcher-made test was used to measure students' learning. The validity of the test by using the Richardson CoD method was 82. announced. SPSS software was used for statistical analysis and multivariate analysis of variance analysis was used to investigate the research hypotheses. The results of the data analysis showed that there is a significant difference between the mean scores of the test and control groups in the visual, written, auditory and spoken components, but the effect of pre-test, as well as the pre-test and group interaction is not significant.
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