An Analysis of the First Grade Elementary Teachers Experiences from Educational Games Outcomes at the Corona Epidemic
The main purpose of this study was to the analysis of the first-grade elementary teachers experiences from educational games outcomes at the Corona epidemic. This applied study is a qualitative and multidisciplinary research that analyzes the experiences of first-grade elementary teachers from the results of educational games with a meta-analysis, the findings of global studies and then based on the use of phenomenology, teachers' lived experiences in corona epidemics. Explored. The meta-analysis design was performed using the six-step Sandlowski and Barroso method and the phenomenological design was performed using the seven-stage Colaizzi model. The tools used were semi-structured interviews and participants in this section were 14 teachers in the academic year 2020- 2021, who were selected using the purposeful approach of the criterion, snowball technique and theoretical saturation criteria. The data analysis of this section was performed using thematic analysis method. Based on the results of the two projects, the experiences of first-grade elementary teachers from educational games in corona epidemics were identified in the form of three main themes including student performance, teacher performance and parent performance. The conclusion is that the use of educational games in the classroom can reduce psychological problems and increase the effectiveness of learning.The main purpose of this study was to the analysis of the first-grade elementary teachers experiences from educational games outcomes at the Corona epidemic. This applied study is a qualitative and multidisciplinary research that analyzes the experiences of first-grade elementary teachers from the results of educational games with a meta-analysis, the findings of global studies and then based on the use of phenomenology, teachers' lived experiences in corona epidemics. Explored. The meta-analysis design was performed using the six-step Sandlowski and Barroso method and the phenomenological design was performed using the seven-stage Colaizzi model. The tools used were semi-structured interviews and participants in this section were 14 teachers in the academic year 2020- 2021, who were selected using the purposeful approach of the criterion, snowball technique and theoretical saturation criteria. The data analysis of this section was performed using thematic analysis method. Based on the results of the two projects, the experiences of first-grade elementary teachers from educational games in corona epidemics were identified in the form of three main themes including student performance, teacher performance and parent performance. The conclusion is that the use of educational games in the classroom can reduce psychological problems and increase the effectiveness of learning.The main purpose of this study was to the analysis of the first-grade elementary teachers experiences from educational games outcomes at the Corona epidemic. This applied study is a qualitative and multidisciplinary research that analyzes the experiences of first-grade elementary teachers from the results of educational games with a meta-analysis, the findings of global studies and then based on the use of phenomenology, teachers' lived experiences in corona epidemics. Explored. The meta-analysis design was performed using the six-step Sandlowski and Barroso method and the phenomenological design was performed using the seven-stage Colaizzi model. The tools used were semi-structured interviews and participants in this section were 14 teachers in the academic year 2020- 2021, who were selected using the purposeful approach of the criterion, snowball technique and theoretical saturation criteria. The data analysis of this section was performed using thematic analysis method. Based on the results of the two projects, the experiences of first-grade elementary teachers from educational games in corona epidemics were identified in the form of three main themes including student performance, teacher performance and parent performance. The conclusion is that the use of educational games in the classroom can reduce psychological problems and increase the effectiveness of learning.The main purpose of this study was to the analysis of the first-grade elementary teachers experiences from educational games outcomes at the Corona epidemic. This applied study is a qualitative and multidisciplinary research that analyzes the experiences of first-grade elementary teachers from the results of educational games with a meta-analysis, the findings of global studies and then based on the use of phenomenology, teachers' lived experiences in corona epidemics. Explored. The meta-analysis design was performed using the six-step Sandlowski and Barroso method and the phenomenological design was performed using the seven-stage Colaizzi model. The tools used were semi-structured interviews and participants in this section were 14 teachers in the academic year 2020- 2021, who were selected using the purposeful approach of the criterion, snowball technique and theoretical saturation criteria. The data analysis of this section was performed using thematic analysis method. Based on the results of the two projects, the experiences of first-grade elementary teachers from educational games in corona epidemics were identified in the form of three main themes including student performance, teacher performance and parent performance. The conclusion is that the use of educational games in the classroom can reduce psychological problems and increase the effectiveness of learning.The main purpose of this study was to the analysis of the first-grade elementary teachers experiences from educational games outcomes at the Corona epidemic. This applied study is a qualitative and multidisciplinary research that analyzes the experiences of first-grade elementary teachers from the results of educational games with a meta-analysis, the findings of global studies and then based on the use of phenomenology, teachers' lived experiences in corona epidemics. Explored. The meta-analysis design was performed using the six-step Sandlowski and Barroso method and the phenomenological design was performed using the seven-stage Colaizzi model. The tools used were semi-structured interviews and participants in this section were 14 teachers in the academic year 2020- 2021, who were selected using the purposeful approach of the criterion, snowball technique and theoretical saturation criteria. The data analysis of this section was performed using thematic analysis method. Based on the results of the two projects, the experiences of first-grade elementary teachers from educational games in corona epidemics were identified in the form of three main themes including student performance, teacher performance and parent performance. The conclusion is that the use of educational games in the classroom can reduce psychological problems and increase the effectiveness of learning.
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