The Effect of Electronic Sports and Non-Electronic Sports on Quality of Life and Indicators Related to Physical Fitness Skills
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Article Type:
Research/Original Article (دارای رتبه معتبر)
Abstract:
Background & Aims

 Quality of life is a subjective and dynamic issue, that is, it is different at any time compared to another time, which is the position of each person in life about his goals, expectations, and individual concerns, not only under the influence of the type and extent of the created problem. Quality of life is considered a basic indicator of health, and since the quality of life includes many dimensions such as physical health, mental health, social relations, family life, emotions, physical functions, spirituality, and professional life of people, paying attention to it is of double importance. Among the intermediate periods of human life, "adolescence" is considered one of the most important periods of life. The conditions governing adolescence indicate the need for the adolescent for more mental peace, in addition to that, the adolescent needs to be understood by others; in adolescence, sports and games as leisure activities can play a decisive role in maintaining the physical and mental health of children and adolescents. Sports and physical activities are an important and inseparable part of teenagers' lives in the school environment and even outside of school. Students also form a large part of society and as future professionals, they will take on important responsibilities in society, so their health is of particular importance in all fields. The computer is one of the phenomena that cannot be ignored of the physical and psychological effects of its use. The computer sometimes fascinates and influences the younger ones more than the older ones. Computer games are a type of entertainment that is played with devices equipped with an electronic processor. Games, especially electronic games, can help maintain mental health due to their capabilities and functions. They are also considered one of the factors affecting the child's growth, personality, and socialization. The desire of young people to use computer games has led to the creation of an active and healthy lifestyle, especially at the school level. However, research on the use of computer-motion games in schools is limited and mostly laboratory research. The basis of the current research on the quality of life is a holistic approach. In this approach, physical health, mental health, social relations, and the quality of the living environment are among the constituents of the quality of life. Since, according to the review of related research backgrounds, no special research was observed about electronic games and non-electronic sports with the quality of life and their mutual effects, the present study seeks to answer the question of whether electronic sports and non-electronic sports affect the quality of life and related indicators. Does it affect physical fitness skills?

Methods

The statistical population of this research was made up of 900 female students in the twelfth grade of the second high school in the 2nd district of Ray city, of which 60 were randomly selected and classified into 4 groups according to the number of sports and electronic sports. Became Each group consisted of 15 people. The research method is descriptive and semi-experimental, which was implemented in the field. Standard quality of life questionnaire (SF-36) was used to measure the quality of life of the subjects and evaluate the effect of this study on it. To analyze the data, descriptive indices and statistical tests of analysis of covariance were used in SPSS software.

Results

The results showed that there is no significant difference between the mental health of students of different groups in the mental health post-test. Regarding the variables of physical fitness, the results showed that there is a significant difference between the pre-test and the post-test variables of agility, ball throwing, reaction, shoulder raising, and bar fix.

Conclusion

Sports and physical activities are considered suitable options for improving the physical fitness factors in students, and by improving these factors, we can hope to improve their quality of life. In a general summary of the research results, it should be mentioned that achieving physical fitness and maintaining it affects all aspects of life, and besides strengthening health, it is also effective in increasing work efficiency. Prepared people have more energy, which affects work and intellectual efficiency, makes recreational and leisure activities useful, increases resistance to fatigue, and ultimately improves physical activity and sleep patterns. Therefore, sports and physical activities are considered suitable options for improving the physical fitness factors in students, and by improving these factors, we can hope to improve the quality of life in them, because a major part of the quality of life is physical health and the ability of people to do everyday things in a good way. Efficient and effective returns. However, many exercises can lead to the development of a person's physical fitness, and two types of these exercises are traditional sports exercises and sports exercises using electronic games, and it seems that electronic games if used correctly and Used in a limited period, it can be the basis for the development of physical fitness. But in general and according to the results obtained, it seems that the best form of training is the combination of two types of traditional sports training and electronic games because, in most of the findings, the results of the combined group were better than other groups, and therefore it is suggested that students To develop their physical fitness and improve their quality of life, Shahrari secondary schools should use combined exercise programs so that they can get the best possible results.

Language:
Persian
Published:
Razi Journal of Medical Sciences, Volume:29 Issue: 10, 2023
Pages:
305 to 316
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