Hero in Computer Games Case study: MirMahna game and call of duty (World War Version) With the hero’s journey of Joseph Campbell)
Although in all narratives tries is to remain faithful to the principle and subject of the story and convey the underlying theme of that text to the world of imagery, But in the process of this reproduction in the world of games, we are faced with a change of narrative in two different media ) the text world and the other is the image world), therefore all aspects of the narrative are not shown to the player completely. The aim of this study was to comparatively study the role of the hero in the computer game MirMehna, a fighter from the south line and a call of duty (World War II version) of a fighter from across borders.The present study is descriptive-analytical and has been carried out by comparative method, the proposed model for which is Campbell's hero's travel pattern. this article finally shows that this pattern can be used in analyzing various characters and genres of computer games, especially all of first-person genres and its subsets.
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