Gamification and its role in customers' intention to buy in the insurance industry

Message:
Article Type:
Research/Original Article (دارای رتبه معتبر)
Abstract:
Abstract
Objective
The objective of this research was the effect of gamification on the intention of customers to buy insurance.
Methodology
This research is practical in terms of its purpose. The research method of this research is semi-experimental.The homogenous group was tested before the influence of the independent variable, and then they were subjected to the influence of the independent variable, and after that they were tested again. The results were compared with the results of the previous test.
Findings
The statistical population of this research was the customers of the insurance company (bank employees in Mazandaran province) who answered the standard questionnaire of customers' intention to buy, consisting of 9 questions. 60 people were randomly selected and placed in two groups (30 people in each group). Finally, a simple random group was considered as the experimental group and the other group as the control group. Finally, research hypotheses were analyzed with the statistical method of univariate covariance analysis.
Conclusion
The results of the research showed that the test group (with gamification experience) has significantly higher scores of customers' intention to buy than the control group (without gamification experience).
Language:
Persian
Published:
Journal of Business Management, Volume:22 Issue: 1, 2023
Pages:
175 to 195
https://www.magiran.com/p2615129  
مقالات دیگری از این نویسنده (گان)