Representation of Cultural Ideologies in Computer Games
Author(s):
Abstract:
This article aims to study the representation of cultural values in computer games.We conducted a semiotic analysis on three computer games sponsored by three Iranian state organizations. The goal of the research was to investigate how Iranian game makers presented cultural values in the content of the computer games.
With a qualitative approach, we used Roland Barthes semiotic method to analyze cultural codes and Philip Taggs method to study media signs. The results indicate that the computer games did not use certain game capacities such as interactivity and player-made narrations. In terms of cultural values, the findings show that there is a close relationship between ideological content of the games and the cultural ideologies of the game producing organizations.
With a qualitative approach, we used Roland Barthes semiotic method to analyze cultural codes and Philip Taggs method to study media signs. The results indicate that the computer games did not use certain game capacities such as interactivity and player-made narrations. In terms of cultural values, the findings show that there is a close relationship between ideological content of the games and the cultural ideologies of the game producing organizations.
Keywords:
Language:
Persian
Published:
Journal of New Media Studies, Volume:1 Issue: 4, 2016
Pages:
99 to 131
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