Action recognition in free style wrestling using histogram of graph vertices from silhouette skeletons
Author(s):
Article Type:
Research/Original Article (دارای رتبه معتبر)
Abstract:
Human Action and behavior recognition have many applications in computer vision and researchers have been working on this area for many years. Two-player sport action recognition is one of the research gaps in this scope. In this research, free style wrestling actions have been considered and by providing a dataset, an algorithm was developed to recognize such actions and different experiments were implemented. The free graph produced from player’s skeletons is used for feature extraction. In each frame, a feature vector is built using2-dimensional polar histogram of the graph points and by different combination of these vectors the final feature vector is produced for a video sample. Two classifiers; SVM and KNN were used independently to classify the actions based on different feature vector combinations. The highest score for action recognition is around%90 when KNN is used.
Keywords:
Language:
Persian
Published:
Journal of Electrical Engineering, Volume:49 Issue: 1, 2019
Pages:
255 to 266
https://www.magiran.com/p1971402
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