Saray: Solfege learning computer Game based on Voice Analysis
The methods and tools used for learning are rapidly changing. One of the most interesting fields in educational tools are computer games. This paper proposes “Saray”, a solfege training video Game, through which the players take solfege rehearsals in form of challenges while tracing a folklore story.
The game receives the player's voice through the microphone. Based on the algorithm and the written code, the player's voice is analyzed and its fundamental frequency is extracted. The obtained frequency is entered into comparative calculations with pre-written patterns. If the user's voice frequency is within the defined range, the user would be successful and will earn score.
Solfege exercises took the form of intra-game challenges from basic to advance levels. Behind the scenes, all input sounds are processed. The frequency of the input sounds is analyzed to implement this process. The result of the analysis is compared to pre-designed didactic patterns that were confirmed by the music master. The result of this comparison reveals the correct or incorrect user feedback in the game.
Exercising in the form of games motivates players to spend more time training and has high impact because of the attractiveness of video games.
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