Structural analysis of the interactive computer game "Biston's story" from the point of view of the nine narrative levels of Marie-Lore Ryan's

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Article Type:
Research/Original Article (دارای رتبه معتبر)
Abstract:
In recent decades, computer games have become increasingly captivating to audiences, surpassing other platforms primarily due to their interactive nature. Paying attention to the entertainment dimension and as a result the lack of narration in most of these games has caused the issue of teaching lifestyle to children and teenagers to be neglected. The present article, focusing on the necessity of narration in the direction of culture formation and education for children and teenagers, has analyzed the native game " Biston Story " from the perspective of narratology of the contemporary theorist in the field of computer games " Marie-Lore Ryan ".   The main question of the research is what is the role of stories and narratives in creating culture and directing interactive computer games for children and teenagers. The method of the current research is descriptive-analytical and has been carried out with a developmental goal.On this basis, in order to answer the questions about the nature of narration in this game, attention has been paid to collecting information about the issue of narration in computer games, and the nine levels of narration in the computer game " Biston Story " have been analyzed in order to understand the role of the audience as an actor in the narration and Check the game guide using the colors.The results of the research show that despite the many advantages of interactive platforms in the field of children and teenagers, few researchers know about the important capabilities and advantages of using this media in order to induce and teach cultural values.The analysis of this game shows that the narrative in the final stage and the final fate of the game are made by the choices of the audience along the way of the game, and in this way, the audience has the role of the actor of the narrative and the guide of the game.
Language:
Persian
Published:
Scientific Journal of Audio - Visual Media, Volume:17 Issue: 48, 2023
Pages:
41 to 68
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