A Comparison of the Laughter-Semantics Systems in Folk Literature and Children Literature: From the Perspective of Social Semio-Semantics
Greimaschr('39') square divides semantic systems into two classic types of "programmaticism" and "persuasion"; Landowski, besides the classical semantic systems, believes in two semantic-interactive systems: "adjustment" and "accident". The four systems of programming, persuasion, adjustment, and accident are based on order, intent, sensory interaction, and chance. The present study, employing an analytical-descriptive method, identifies and classifies the common laughter semantics techniques in Folklore (tales, jokes, and parables), and the contemporary stories for children. The techniques of laughter semantics in the strategies of forming the process of laughter are meant within the framework of a semantic system. In this study, the basis for the classification of strategies in classical semantic systems is the connection between the value object and also the change in the modal power of the actors. In the system of adjustment, the basis is adaptability disorder, and in the system of accident, the basis is the definition of accident. This study aims to show that the contemporary humor stories for children as funny situational sub-contexts inherit the meaning-making strategies among their subjects, from large historical-cultural contexts, such as stories, parables, and jokes. The research question is how the social interactions of the tale characters play a role in the spread of these laughter semantics processes. For the first time, this research introduces and classifies the semantic systems of humor.
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