The effect of functional training and active video games on Psychological refractory period in elderly women: two months follow-up
The purpose of this study was to investigate the effectiveness of functional training and active video games on psychological refractory period (PRP in elderly women. For this purpose, 36 healthy elderly women (M=66 years) were selected randomly and assigned into two experimental (functional training and active video game) groups and one control group. The experimental groups participated in an intervention for six weeks. PRP was assessed by the PRP Software before and after the interventions. The tests again were carried out two months after the post test, as a follow-up test.Repeated measure showed that both interventions significantly improved the psychological refractory period with both short and long stimulus onset asynchronies. It was a significant difference between the two methods in (SOA = 1000) in favor of the video game intervention. However, there was no significant difference between the groups in the follow-up test in this variable with short SOA, but in long SOA the active video game group showed a significant decrease. It can be concluded that active video games can improve the psychological refractory period more than functional training.
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