The Effect of Active Video Games) Kinect‐Xbox (on Inhibitory Control and Visual/Spatial working Memory Children with Attention Deficit Hyperactivity Disorder
The purpose of the present study was to investigate the effect of Active video games) Kinect‐Xbox( on inhibitory control and visual/spatial active memory children with attention deficit hyperactivity disorder.the research method was quasi-experimental with pre-test and post-test design with a control group. The statistical population included all children aged 8 to 12 Children with attention deficit hyperactivity disorder (ADHD) in Urmia city, 24 of them were randomly selected and tested in two groups of 12 (average age: 10.14±1.20) and control (mean age: 9.50 ± 1.22). The participants performed the Go/no GO test to measure inhibitory control and the Corsi block Test( CBT) to measure visual-spatial working memory in the pre-test and post-test similarly. the experimental group played Active video games) Kinect‐Xbox) for 4 weeks, two sessions a week and each session lasted 60 minutes. The data was analyzed through one-way analysis of covariance in Spss software Version 25. The results showed that by controlling the pre-test score, there is a significant difference between the presentation error, omission error, visual/spatial active memory reaction time of the two experimental and control groups in the post-test (p=0.001). Active video games seem to have the potential to improve executive functions (inhibitory control and visual/spatial working memory), because it involves processing different types of information and adapting strategies dynamically and in real time
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