The effect of virtual reality games with and without transcranial direct current stimulation on the cognitive function of sedentary adolescent girls

Message:
Article Type:
Research/Original Article (دارای رتبه معتبر)
Abstract:
The present study was conducted with the aim of determining the effect of virtual reality games with and without unilateral transcranial direct current anodal stimulation on the cognitive function of sedentary adolescent girls.Therefore, 36 adolescent girls were purposefully selected based on the entry criteria. Then, equal numbers were placed in three control groups, virtual reality + anodal stimulation and virtual reality + sham stimulation. The intervention was implemented for 12 sessions (3 sessions per week). First, sham or anodal stimulation was applied simultaneously on DLPFC and M1 for 20 minutes with a current intensity of 2 mA. Then virtual reality exercises were performed for 1 hour. The control group did not receive any intervention. N-back tests, reaction time software and cognitive flexibility questionnaire were used to evaluate cognitive performance. The statistical test of the analysis Mixed ANOVA was used at the significance level of 0.05 and SPSS23 software. The results showed that the cognitive performance in the anodal stimulation group was superior to the other two groups in the post-test and retention phase (p=0.05). In fact, virtual reality with unihemispheric anodal stimulation has more and more lasting effects on the cognitive function of sedentary adolescent girls.
Language:
Persian
Published:
Sport Psychology Studies, Volume:12 Issue: 46, 2023
Pages:
107 to 128
https://www.magiran.com/p2698916  
سامانه نویسندگان
  • Amiri، Ehsan
    Author (3)
    Amiri, Ehsan
    (1395) دکتری علوم ورزشی - فیزیولوژی ورزشی، دانشگاه رازی کرمانشاه
اطلاعات نویسنده(گان) توسط ایشان ثبت و تکمیل شده‌است. برای مشاهده مشخصات و فهرست همه مطالب، صفحه رزومه را ببینید.
مقالات دیگری از این نویسنده (گان)