Making Computer games based on long Iranian folk tales (Case Study of Qahraman e Qatel, The killer Hero)

Message:
Abstract:
Computer games have an important role in children’s and teenagers’ leisure time all over the world. Since producers and directors of such games are mostly American and European، these games contain ethical and cultural values most of which are not compatible with ours. Thus producing computer games based on our culture and values for our young population is an undeniable necessity. A large part of Iranian literature including epic، didactic، mystical and folkloric texts have a remarkable potential to be used in films، theatre، animation and computer games. Thus Iranian youth will become familiar with their rich heritage of classical masterpieces and folklore. This paper discusses computer games and their importance، advantages and disadvantages، and introduces one interesting sample of a game، Qahraman e Qatel، (The Killer Hero). This game is based on an Iranian folk tale; its narrative technique، characterization، setting، sound effects، various actions، fantastic scenery، weapons، dialogues، suspense and episodic scenes show how effectively such classical stories can be turned into computer games.
Language:
Persian
Published:
Iranian Childrens Literature Studies, Volume:4 Issue: 2, 2014
Page:
105
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