Assessment of the Potential of Using New Media Art Technology in Higher Education as an Instrument of Effective Media-Based Teaching through the Framework used in the SECTIONS Model
The main purpose of this Article is to provide an assessment for the potential use, outcomes and impacts of employing new media art technologies as one possible and viable instrument of effective teaching with particular emphasis on technical, vocational and skilled training in higher education. The researchers have specifically examined the five new media art technology-based teaching interface including: virtual reality, augmented reality, simulation, computer games; and sensitive multi-media environments with respect to their appropriateness and scope based on the model proposed by Bates and Poole in a bid to assess the effectiveness and influence of media-based education mapped by the framework used in SECTIONS model. The framework used is the SECTIONS model, which stands for: Students, Ease of use, Costs, Teaching functions, Interaction, Organizational issues, Networking, Security and privacy.
Made use of these eight major criteria as guidelines to select an instructional media-based technology through setting a set of appropriate questions and ensuing careful analysis, assessments and evaluations the result of which would lead to help inform an instructor/assessor when making decisions about which media or technologies to use. The outcome of this research study whilst illustrating the emphasis put on various factors and criteria influencing media selection and technologies for teaching and learning, puts forward propositions for the optimal use of media available.
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