Title: Fixed Bicycle System Gamification in order to Improving Student’s Physical Condition and Energy Generating (Action research)
Today, with the advancement of technology and the expansion of the use of computers and mobile phones, mobility, and health care through gamification has reached a special place. Despite increasing people's health, gamification can create a small step towards a green city and create new job opportunities.
In this research, a motor was attached to a pedal or rotary axis of a stationary bicycle as a generator and it converts the produced mechanical energy into electrical form. Some buttons are also mounted on the bike's steering so that the user can control the game character in the Android application. All required hardware and circuits being also initially selected and designed to provide the power needed to charge the mobile and they send the sensor information to the software via a Bluetooth module.
referring to the latest achievements in health care, the complete design, and manufacturing process of the control hardware required to read the information of connected sensors and send them by a microcontroller to a mobile application as well as the design of a related android game with its software challenges, are explained. Two IoT-based Android developing tools, Flutter and Flame, are also briefly introduced.
The output of this article was a full version of a small-scale stationary bike attached to the sensor. It is itself a comprehensive example of a set of interconnected bicycles. it can be widely used at sports clubs, parks and gardens to enhance sport culture through gamification
- حق عضویت دریافتی صرف حمایت از نشریات عضو و نگهداری، تکمیل و توسعه مگیران میشود.
- پرداخت حق اشتراک و دانلود مقالات اجازه بازنشر آن در سایر رسانههای چاپی و دیجیتال را به کاربر نمیدهد.