The effect of designing computer games based on Taba curriculum on increasing the factors of Guilford creativity
This study was conducted to evaluate the effectiveness of computer game design based on Taba curriculum planning on increasing the factors of Guilford creativity (originality and flexibility). The statistical population of the present study was curriculum specialists, educational psychologists, computer game specialists, and sixth grade teachers. The sample size was selected based on the Morgan table, which was randomly selected from curriculum specialists, sixth grade teachers, educational psychologists, and computer game specialists. The method of data collection according to the subject of research was through interviews with experts and experts in this field. The questionnaire based on which this computer game lesson framework is evaluated by relevant experts has 34 items designed by the researcher. Descriptive and inferential statistics were used to analyze the provided data. The main research findings show that the design of computer games based on the Taba curriculum increases the elements of flexibility and originality. According to the research results, computer games can affect various aspects of learning and creativity and strengthen them in a positive way. Also, the effect of computer games on creativity was proven.
- حق عضویت دریافتی صرف حمایت از نشریات عضو و نگهداری، تکمیل و توسعه مگیران میشود.
- پرداخت حق اشتراک و دانلود مقالات اجازه بازنشر آن در سایر رسانههای چاپی و دیجیتال را به کاربر نمیدهد.