An Analysis of Architectural Spaces in Video Games based on Emotional Stimulation

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Article Type:
Research/Original Article (دارای رتبه معتبر)
Abstract:
An analysis of characteristics of spaces designed for computer games can help identify and control their different impacts on the world of children. In this regard, emotional violent games are highly critical which, considering the setting they make, can get the individual move out of the real-time world and transfer into an unknown world that considerably involves his senses. This research aims to identify the stimulating factors in common children and teenagers’ games by briefly analyzing the most popular games among this age group, and to analyze the components of those games by using a phenomenological method from an architectural and space perspective. Using the components, the research also investigates the computer games in terms of intensity of excitements and sensory involvement.  The findings show that computer games usually engage the visual and auditory senses of the user and communicate with him; moreover, the structural setting of the gaming space which causes such problems as hiding in semi-transparent or semi-visible spaces may affect the excitement and stress of the game and involve the user’s sense of place in the gaming space, thus making him engage in the game challenges, fearing of being seen, exploring and understanding the environment.
Language:
Persian
Published:
نشریه تفکر و کودک, Volume:13 Issue: 2, 2023
Pages:
189 to 214
https://www.magiran.com/p2553548  
سامانه نویسندگان
  • Fathi، Razieh
    Author (1)
    Fathi, Razieh
    Phd Student Architectural Engineering, Department of Architecture, Faculty of Art and Architecture, University Of Science And Culture, Tehran, Iran
  • Asgari، Ali
    Corresponding Author (2)
    Asgari, Ali
    Assistant Professor Faculty of Architecture and Urbanism, Shahid Beheshti University, Tehran, Iran
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