Model Driven Approach in Gamification of Educational Courses: Action Research
The importance of education in today's world is not hidden for anyone. Nowadays, with the advancement of technology, educational centers seek electronic approaches to train the students . On the other hand, education stockholders difficulties like abundant educational material, limited learning time, lack of interactive media, and poor-quality of education that negatively influence student’s motivation and engagement. An effective solution is Gamification in Elearning Domain. Additionally, software developers encounter many complexities in generating courses that use game elements for learning, including lack of precise understanding of the concepts of the domain, which makes the development of the software a time-consuming process.
In this paper, the process of designing and implementing courses was simplified for developers by modeling the concepts of Gamification using the Model Driven Approach. A metamodel was designed for E-learning domain using Eclipse framework, and then a model was has developed based on this metamodel that represented a gamification course.
A meta-model was created for modeling gamification of electronic education using a model driven approach and then a model was developed based on this metamodel that represented a gamification course for educational purposes.
In this study, the learning process became more attractive by applying gamification and facilitated e-course development process, which was usually implemented in web platforms using the model driven approach. Different models may be driven from the metamodel presented in this study according to the requirements of customer. These models may be used in transformation programs to generate implementation code for e-courses.
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