Comparison and Effectiveness of Virtual Reality with Neurofeedback on Attention Deficit of ADHD Students
The aim of this project was to compare effectiveness of virtual reality with neurofeedback on impulsivity of ADHD students. The design study was quasi-experimental with pretest, posttest, control and follow up. The statistical population was all the students aged 7 to 12 who have ADHD symptoms in Isfahan city from which 48 subjects purposely selected and randomly assigned into 3 groups of virtual reality, neurofeedback and control (each 16 students). The mothers of the subjects were asked to answer SNAP-4 in order to assess the type and severity of ADHD symptoms. The virtual reality group received 10 sessions of 3 minutes each, and the neurofeedback group received 30 sessions of 45 minutes each. The control group didn't receive any intervention. The posttest, and then, follow up were done. The results showed that virtual reality and neurofeedback are effective on impulsivity, and continued their effects during follow up period, and the differences between two experiment and control groups are significant (p<0/001). Evidences show that virtual reality, as same as neurofeedback is effective on impulsivity of ADHD students.
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