Developing And Validating The Interactive Model Of Creativity Education In The Experimental Sciences Course Of The First Year Of High School And Its Effect On Fostering Students' Creativity: Combined Study

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Article Type:
Research/Original Article (دارای رتبه معتبر)
Abstract:
Background

Creative thinking as a complex and multidimensional phenomenon affects students' performance.

Aim

The purpose of study was to develop and validate the interactive model of creativity education in the experimental sciences course of the first high school and its effect on fostering students' creativity through a combined study in the academic year of 2018-19.

Methods

The present study is a mixed study consisting of two parts. The first part was designing a creative learning model for the experimental science class, and the second part was about developing creativity. In the qualitative section, the semi-structured interview method was used. In a small section, the aim of the experiment was to determine the effect of the designed pattern on the creativity of high school students; using a semi-experimental design (pre-test, post-test with control group) from the first year high school students of Karaj (75 people) were selected as the statistical sample. The interactive pattern of creativity training in both groups and in two pre-test and post-test phases were compared with the Torrance Creativity Scale tool for measuring creativity for the experimental science course. To analyze and analyze data in the qualitative part after implementing discussions on paper, open coding (reading line by line data, extracting basic concepts and sentences, forming categories and primary classes), central coding (data classification, sub-category identification, final class formation) Selective coding (linking categories to each other) Categories were extracted. In the quantitative section, descriptive and inferential statistics were used. In the descriptive statistics section, the mean and standard deviation were the smallest and largest, and in the inferential statistics section, one-variable covariance analysis and follow-up test were used to compare the pairs of groups with the help of SPSS-21 software.

Results

In the qualitative part, the research results led to the interactive design of creativity training, and the results in the quantitative part of the research showed that the designed pattern has led to the cultivation of creativity in the tested group.

Discussion and Conclusion

It is suggested that the interactive pattern of designed creativity training be used as an appropriate way for students to achieve creativity.

Language:
Persian
Published:
Journal of Innovation and Creativity in Human Science, Volume:10 Issue: 38, 2020
Pages:
1 to 28
magiran.com/p2209528  
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